claude

do-games

Game development engineering agents providing expertise in engine architecture, gameplay systems, and performance optimization

200 on GitHubby The Bushido Collectivev1.1.2Apache-2.0updated 3 days agoDiscipline
/

Plugin do-games from marketplace han in TheBushidoCollective/han. Commands read from the repo's manifest — 2 days ago.

What it installs

Subagents (6)

  • game-developer

    Use when developing interactive entertainment experiences, implementing gameplay mechanics, game systems, and player experiences. Expert in game programming, real-time systems, and creative problem-solving.

  • game-engine-architect

    Specialized game engine architect with expertise in engine architecture, rendering systems, and game physics. Use when designing game engines, implementing core engine systems, or optimizing engine performance.

  • game-performance-engineer

    Specialized game performance engineer with expertise in game optimization, frame rate analysis, and resource management. Use when optimizing game performance, profiling frame rates, or managing game resources.

  • game-tools-engineer

    Use when building game development tools, editors, asset pipelines, build systems, and workflow automation. Expert in tooling that multiplies team productivity.

  • gameplay-engineer

    Specialized gameplay engineer with expertise in game mechanics, player interaction, and game systems. Use when implementing gameplay features, designing game mechanics, or balancing game systems.

  • technical-game-designer

    Use when bridging creative game design and engineering implementation. Expert in prototyping systems, implementing design tools, and translating design visions into technical specifications.

View source on GitHub han.guru

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