apple-ui-craft
claudePrincipal-engineer-grade Apple UI craft for iOS 26 and iOS 27. Specialist agents that design, review, optimize, and craft SwiftUI so it feels like Apple built it -- Liquid Glass, spring animation, intentional haptics, accessibility from birth, SwiftUI performance, app icons (Icon Composer-ready layered packages and icon review), and deep platform + cross-platform integration (widgets, Live Activities, App Intents and Siri AI, Apple Intelligence, WebView, watchOS/tvOS/visionOS/CarPlay). Since 0.3.0 the review also covers the dimensions no single screenshot can show -- task flow, information architecture, error recovery, adaptive layout under Dynamic Type and window size -- plus window economy, and it returns NOT ASSESSED rather than a false clean verdict when the evidence cannot reach them and names what a Simulator run left untested; the reviewers reach the Runtime evidence mode through XcodeBuildMCP (build, run, snapshot_ui geometry) when it is available. Skills: design-ios (greenfield screen/flow creation, now flow-mapped and adaptive-contracted), review-ios-ui (HIG + visual + interaction + usability audit), optimize-ios-ui (animation + haptics + performance tuning), craft-ios-ui (full 5-specialist team sweep), audit-accessibility (deep a11y audit), integrate-platform (system-integration audit). Backed by a self-contained reference library (see ARCHITECTURE.md), a version-floor registry verified against Apple's symbol metadata, a labelled SwiftUI regression corpus with a zero-dependency scorer, and GoodMem learnings. The dispatching session chooses the model for every agent; the plugin pins none. Read-only review by default; findings apply only on explicit user approval.
6 skills · 7 agents