claude

cosmos-pro

Makes Claude Code genuinely good at designing knowledge-graph answer experiences with cosmos.gl on top of DuckDB-WASM, Mosaic, and vgplot. Owns the SceneDirective adapter, the three-picker ControlDock (Position, Weight, Edges), and the recipe library that turns novel ideas into usable images.

0 on GitHubby Travis Gilbertv1.0.0updated 3 months ago
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Plugin cosmos-pro from marketplace codex-marketplace in Travis-Gilbert/claude-marketplace. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (6)

  • cosmos-design

    Visual planning partner for cosmos.gl + Mosaic + DuckDB-WASM + vgplot. Use when planning knowledge-graph answer experiences, choosing layer compositions, designing the Position/Weight/Edges picker UI, planning construction sequences (Galaxy, Filter, Build, Crystallize, Explore), or deciding between

  • cosmos-foundations

    Canonical cosmos.gl v2 API and the mental model for it as a GPU force-simulation engine, not a generic graph library. Auto-loads when working with cosmos.gl. Trigger on: "cosmos.gl", "cosmosgl", "@cosmos.gl/graph", "force graph", "WebGL graph", "setPointPositions", "setLinks", "setConfig", "setConfi

  • cosmos-mosaic-duckdb

    Data layer for cosmos.gl: DuckDB-WASM ingestion, Mosaic Coordinator and Selections, MosaicClient subclassing, vgplot grammar, and the binding model that wires vgplot charts to the cosmos.gl graph through shared Selections. Trigger on: "DuckDB", "DuckDB-WASM", "Mosaic", "@uwdata/mosaic-core", "Coordi

  • cosmos-performance

    How to keep cosmos.gl smooth at 50K+ points: Float32Array reuse, batched setter calls, label budgeting, simulation warmup, GPU memory budget, capability detection (iOS EXT_float_blend, Android OES_texture_float), and instance lifecycle. Most cosmos.gl bugs are performance bugs dressed as visual bugs

  • cosmos-recipes

    Bank of runnable annotated cosmos.gl + Mosaic recipes for archetypal design questions. Each recipe encodes a tested configuration with tuning notes, failure modes, and explicit "when to use" / "when NOT to use" sections. Trigger on: "cosmos.gl recipe", "force graph example", "pinned positions", "clu

  • cosmos-scene-directive

    Translation layer between Theseus's TF.js-driven scene intelligence and cosmos.gl's config surface. Owns the SceneDirective contract, the applyDirective adapter, the construction phasing (Galaxy, Filter, Build, Crystallize, Explore), and the pending-state visual for missing layer data. Trigger on: "

Slash commands (2)

  • /cosmos-pro:cosmos

    Cosmos-Pro hub: routes to the right cosmos.gl + Mosaic specialist (architect, data, render, chart, critic) and surfaces the right skill (foundations, mosaic-duckdb, recipes, scene-directive, performance) for the task at hand.

  • /cosmos-pro:learn

    Run the compound learning pipeline for cosmos-pro. Save the session log, run Bayesian confidence updates, and present the review queue with auto-captured claims about cosmos.gl, Mosaic, vgplot, SceneDirective adapter behavior, performance pitfalls, and color/token discipline. - Read - Edit - Write -

Subagents (5)

  • cosmos-architect

    Plans a cosmos.gl scene from a problem description. Default entry point for any cosmos.gl design task. Refuses to plan until three questions are answered: question shape, upstream data availability, view scope. Produces a structured plan covering position/weight/edge layers, vgplot charts, Mosaic Se

  • cosmos-chart

    Authors a single vgplot chart (histogram, timeline, strip plot, dot plot, heatmap) bound to a named Mosaic Selection. Takes the selection name, data column, and intended interaction (brush, click, hover) and produces the vgplot spec. Simple charts are 20-line answers; complex ones (two-axis timeline

  • cosmos-critic

    Reviews cosmos.gl + Mosaic + vgplot work after implementation. Runs every VERIFY check across the five cosmos-pro skills (foundations, mosaic-duckdb, recipes, scene-directive, performance). Flags performance smells, hardcoded colors, recipe drift (new code that duplicates an existing recipe's intent

  • cosmos-data

    Wires the data layer for a cosmos.gl scene. Given a plan from cosmos-architect, writes the DuckDB-WASM loading code, the Mosaic Coordinator setup, the table schemas, and the Selection graph between charts. Outputs TypeScript and SQL, not prose. Reads the actual Theseus Django API schema (via theseus

  • cosmos-render

    Writes the cosmos.gl rendering layer: the canvas component, the CosmosGraphClient that bridges Mosaic and cosmos.gl, and the applyDirective adapter that translates Theseus SceneDirectives into cosmos.gl setter calls. Consumes a plan from cosmos-architect and the data layer from cosmos-data. Output i

View source on GitHub

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