vanilla-rails
claudeProduction-tested Rails patterns: CRUD controllers, rich models, concerns, fixtures, small PRs.
14 skills · 1 command
Epistemic machinery for service blueprinting, empathy analysis, and continuous improvement.
Plugin service-design from marketplace zemptime-marketplace in ZempTime/zemptime-marketplace. Commands read from the repo's manifest — 1 month ago.
actor-profileUse when defining who the actors in a service are — segments, JTBD forces, context, constraints, and relationships between actors
empathy-analysisUse when you need to understand what users believe, feel, and predict — builds empathy maps with emotional/informational layers from research, transcripts, and code
gap-analysisUse when identifying where user mental models diverge from system reality, where moments of truth occur, and where information scent misleads — finds the structural causes of confusion
journey-mapUse when mapping what a user experiences over time — actions, thoughts, emotions, touchpoints across pre-service, during-service, and post-service stages
service-blueprintUse when mapping how a service actually works — frontstage/backstage/support lanes from code, docs, and operational knowledge
service-design-coordinatorUse when starting or continuing service design analysis for a project — checks what artifacts exist, identifies gaps, recommends which analytical skill to run next
service-design-criticUse when you have existing service design artifacts and want to stress-test them — finds contradictions, blind spots, missing coverage, and unsupported claims across the artifact suite
service-design-ingestUse when you have new source material (transcripts, interviews, support logs, docs, code changes) and want to reason about what existing service design artifacts need updating
service-diagnosisUse when identifying bottlenecks, waste, and failure modes in a service — designs PDSA improvement experiments with lane-anchored measures
stakeholder-mapUse when mapping all actors in a service ecosystem — who serves whom, dependencies, interest alignment and conflict, power dynamics
/service-design:analyzeRun service design analysis — checks artifact coverage for a service slice and recommends next analytical step
Production-tested Rails patterns: CRUD controllers, rich models, concerns, fixtures, small PRs.
14 skills · 1 command
Swiss/International Typographic Style principles for software and interaction design.
1 skill
Editorial diagrams in your brand, as self-contained HTML and SVG. Architecture, flowcharts, sequence, state machines, ER and database schemas, timelines, swimlanes, org charts, Gantt, Wardley maps, user journeys, service blueprints, UML class, lifecycle phase maps, and charts from bar, line and scatter to Sankey, treemap and heatmap, plus many more. Redraws draw.io, Mermaid, Excalidraw and PlantUML files. Exports SVG and PNG.
1 skill · 7 commands
Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
daisyUI Blueprint MCP server - (Needs paid license)
Deploy, debug, and monitor applications on Render: skills for blueprints, deploys and troubleshooting, a Render assistant agent, deploy/status commands, a render.yaml validation hook, and the Render MCP connector preconfigured over OAuth.
21 skills · 2 commands · 1 agent · 1 MCP server · hooks
Write publication-ready ML/AI/Systems papers for NeurIPS, ICML, ICLR, ACL, AAAI, COLM, OSDI, NSDI, ASPLOS, SOSP. Includes LaTeX templates, citation verification, reviewer guidelines, publication-quality figure generation, systems paper structural blueprints, and conference presentation slides.
98 skills
Unreal Engine 5.8 skills (Blueprints, C++ gameplay, Enhanced Input, Behavior Trees with EQS and StateTree, Niagara, packaging).
80 skills
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