codex

Task Router Agents

Registered Codex agents for testing manager-driven task routing, parallel spawning, and specialist game-development delegation.

0 on GitHubby Abdul Hannanv0.1.0MITupdated 6 months agoProductivity

Plugin task-router-agents in abdlhannan/multi-agent-codex-tester. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (13)

  • game-foundations-worker

    Handle browser-game architecture, engine choice, state boundaries, input model, asset organization, and save/debug/perf strategy.

  • game-playtest-worker

    Run browser-game playtests and frontend QA, including smoke tests, screenshot verification, HUD review, and structured issue-finding.

  • game-studio-manager

    Use when a manager agent should route browser-game work across architecture, implementation, UI, assets, sprites, and playtesting workers inside this plugin.

  • game-ui-worker

    Design HUDs, menus, overlays, responsive layouts, and thematic browser-game UI that protects the playfield.

  • manager-orchestrator

    Use when a manager agent should route tasks to specialist subagents and verify parallel spawning behavior.

  • phaser-2d-worker

    Implement 2D browser games with Phaser, TypeScript, Vite, scenes, cameras, sprite animation, and DOM-overlay HUD patterns.

  • qa-planner

    Route here when the task is about testing strategy, validation steps, acceptance criteria, or verification planning.

  • react-three-fiber-worker

    Build React-hosted 3D browser games with React Three Fiber, pmndrs helpers, shared React state, and DOM HUD integration.

  • research-analyst

    Route here when the task is primarily about researching, summarizing, comparing, or extracting factual context.

  • risk-reviewer

    Route here when the task is about risks, failure modes, edge cases, or operational concerns.

  • sprite-pipeline-worker

    Generate and normalize 2D sprite animations from an approved seed frame, keeping anchor, scale, and preview output consistent.

  • three-webgl-worker

    Implement browser-game runtimes with plain Three.js, TypeScript, GLB or glTF assets, loaders, physics, and low-level WebGL debugging.

  • web-3d-asset-worker

    Prepare and optimize browser-game 3D assets, including GLB or glTF shipping work, cleanup, compression, texture packaging, collision proxies, and runtime validation.

View source on GitHub example.invalid

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