Structure a spoken product-sense interview answer with segmentation and MVP tradeoffs.
1 skill
21 ethical design methods for product teams — audit, forecast, align, and decide.
Plugin edbx from marketplace edbx-designskills in abektes/edbx-designskills. Commands read from the repo's manifest — 14 days ago.
edbx-anotherlensUse when a designer wants to challenge their own assumptions about a product or feature, check for unconscious bias in design decisions, consider perspectives of users unlike themselves, reframe a design mistake as a learning opportunity, or practice perspective-taking and inclusive design thinking.
edbx-anti-heroesUse when a designer needs to critique a design, flow, feature, or concept for dark patterns and anti-user values, run reverse brainstorming to expose worst-possible solutions, generate ethical concept alternatives, or facilitate ethical dialogue in a team using shared Anti-Hero / Hero language. Use
edbx-bad-design-canvasUse when a designer wants to stress-test a product idea for unintended negative consequences before launch, question whether a solution addresses root causes or applies band-aids, identify who is being harmed or excluded by a design, evaluate a product across cultural, social, environmental, and saf
edbx-black-mirror-brainstormingUse when a user wants to pressure-test a product, feature, or concept for ethical risk; explore "what could go wrong"; do critical/speculative design; run a Black Mirror-style brainstorm or anti-goal workshop; build a Black Mirror "episode" pitch around a design; or surface dystopian misuse scenario
edbx-ciderUse when a designer wants to identify hidden assumptions about user ability, capacity, or environment, audit a design for exclusionary patterns, generate inclusive design alternatives through structured assumption-busting, facilitate a team assumption-sharing session, or grow a shared knowledge base
edbx-critical-interviewingUse when a researcher or designer wants to understand the "why" behind participant responses, uncover implicit values and ethical reasoning in design teams or users, prepare interview protocols with lead-off, back-up, emergency, and follow-up questions, identify covert categories around power, ethic
edbx-dah-cardsUse when a designer wants to stress-test a product idea or existing feature for negative impacts, explore the dark side of something they're building, ask "is this ethical?", check for unintended harms, reflect on design responsibility, define their design values, or articulate what kind of designer
edbx-digital-ethics-compassUse when a designer, product manager, or AI practitioner wants to reflect on the ethical dimensions of data collection and use, evaluate automation and AI features for manipulation or unfairness, assess whether intentions and processes are transparent to users, apply a structured heuristic framework
edbx-ethical-contractUse when a team wants to formalize shared ethical commitments across disciplines, assign individual ethical responsibilities to specific roles, create a living ethics manifesto for a project, bring new team members into ethical alignment, hold all stakeholders accountable to design ethics, or move f
edbx-ethicographyUse when a researcher, senior designer, or team lead wants to conduct a deep post-hoc ethical analysis of a design process, identify moments where value-centered vs. manipulative thinking shaped decisions, map the ethical trajectory of a design project over time, code design decisions by ethical int
edbx-fair-patternsUse when a designer wants to audit a product for dark or deceptive UI patterns, find the ethical alternative to a known dark pattern, apply fair pattern countermeasures that restore user agency, evaluate defaults as harmful vs. protective, rewrite manipulative UI language into plain and empowering l
edbx-humane-design-guideUse when a designer, researcher, or product manager wants to audit how a product exploits human vulnerabilities, identify where design harms attention or emotional wellbeing, surface dark patterns around addiction or deception, generate opportunity areas for more humane product design, or evaluate a
edbx-inverted-behavior-modelUse when a designer wants to identify what behaviors a feature is likely to trigger beyond its intended use, forecast unintended consequences of behavior design, evaluate features through a persuasive technology lens, map motivational factors that drive behavior toward or away from intended outcomes
edbx-motivation-matrixUse when a designer or researcher wants to audit a product for manipulative patterns, map user motivations across different contexts, generate ethical design criteria, evaluate products against motivational incentives, or identify dark patterns in behavioral design. Apply the Motivation Matrix metho
edbx-normative-design-schemeUse when a designer wants to assess a design decision against established ethical theory, brainstorm design alternatives rooted in normative ethics, evaluate whether a product's intention, effects, and design obligations are aligned, apply philosophical ethics frameworks to concrete design problems,
edbx-pledge-worksUse when a designer, team, or organization wants to articulate concrete ethical commitments for a project, translate vague values into actionable pledges, create role-based or context-specific ethical promises, hold a team accountable to ethical outcomes over time, connect everyday design decisions
edbx-responsible-design-prismUse when a designer, product manager, or researcher wants to identify dark patterns in an existing product, evaluate where their design sits on the responsible/irresponsible spectrum, facilitate team self-reflection on design ethics, map business incentives against user wellbeing, generate transitio
edbx-stf-etUse when an individual, team, or organization wants to put ethical values into action around a product, policy, research project, or technology decision. Apply the Stanford McCoy Family Center's Ethics Toolkit — a five-tool, three-phase chain that moves from exploration to evaluation to decision-mak
edbx-value-dams-and-flowsUse when a designer or team needs to identify features that stakeholders are strongly opposed to, map the difference between what stakeholders block vs. support, balance competing disciplinary, human, and business values, navigate organizational policy conflicts, or facilitate a structured trade-off
edbx-values-leversUse when a designer, team lead, or design manager wants to open up values discussions in a team, identify what values are currently embedded in team practices, use constraints creatively to surface value conflicts, advocate for ethical considerations within an organization, facilitate cross-discipli
edbx-worrystormingUse when a designer, product team, or researcher wants to proactively identify risks in a design before shipping, generate worry clusters around a product idea, reframe concerns as design values, map unintended consequences, or run an ethical pre-mortem on a feature or product. Facilitate a Worrysto
edbxEthical design specialist. Describe your product, feature, or decision and get routed to the right ethical design method(s) from a set of 21 skills. Use when you don't know which edbx:* skill to start with, or when you want an expert recommendation on what to run and in what order.
Structure a spoken product-sense interview answer with segmentation and MVP tradeoffs.
1 skill
The Product Design plugin is built for turning early ideas into prototypes teams can review. It starts design and build work by confirming the brief, then helps teams explore product directions, audit user flows, prototype from a live URL, and make static screenshots interactive.
10 skills
Search 600,000+ real iOS and web app screens, flows and website sections from Codex through the hosted Mobbin MCP server (OAuth; paid plans), with skills that redesign a screen from patterns real apps ship.
4 skills
Research real product interfaces and design with evidence from Refero.
1 skill · 1 MCP server
A design-foundations system with a four-stage workflow (research → plan → mock → build). Design doctrine is loaded deterministically by Read() via a name→path resolver — six domains (content-design, behavioral, journey, deceptive-patterns, design-systems, ai-native) live as reference files in references/; two de-triggered skills (usability, data-viz) and two workflow skills (clarify, prototype) complete the plugin. The design-DNA pipeline grounds every candidate in two named references, then deals a seeded layout-first composition (scripts/dealer.mjs) — any axis user-pinnable — ahead of a criteria-bound critique and synthesis pass. Commands take any design idea from brief to viewable, gated artifact: research, plan, mock (sign-off gate), build (per-phase BUILD → REVIEW → commit). Review is dual-blind: an isolated cross-pillar critique and a deterministic detector (scripts/detect.mjs) gather findings independently and synthesize only after both finish.
4 skills · 4 commands · 2 agents
Product-design figures as text, drawn from a small spec and exported to Markdown, MDX, HTML, SVG, PNG, PDF, decks and prototypes.
1 skill
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.