claudecodex

libgdx-development

libGDX cross-platform game development - project generation via gdx-liftoff, rendering pipeline (SpriteBatch, TextureAtlas, viewports), Scene2D + Ashley ECS architecture, Box2D physics, AssetManager lifecycle, Screen management, Tiled maps, and deployment to Desktop (LWJGL3), Android, iOS (RoboVM), and HTML5 (GWT/TeaVM); includes libGDX 1.14.0 migration notes and a /libgdx-audit command

0 on GitHubby Alfio Caprinov1.1.3MITupdated 20 days ago
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Plugin libgdx-development from marketplace shinatama in acaprino/shinatama. Commands read from the repo's manifest — 20 days ago.

What it installs

Skills (1)

  • libgdx-development

    Knowledge base for shipping production games from one Java or Kotlin codebase. TRIGGER WHEN: building, optimizing, debugging, or scaffolding libGDX games; migrating libGDX versions; choosing libGDX architecture patterns.

Slash commands (1)

  • /libgdx-development:libgdx-audit

    Report correctness, performance, and lifecycle defects. TRIGGER WHEN: the user asks to review, audit, or validate a libGDX game: rendering pipeline, asset disposal, Screen lifecycle, GL thread blocking, multi-platform config, version migration. DO NOT TRIGGER WHEN: building a new game from scratch (

Subagents (1)

  • libgdx-architect

    Build cross-platform 2D and 3D games in Java or Kotlin. TRIGGER WHEN: scaffolding, coding, or debugging a libGDX project: gdx-liftoff vs gdx-setup, Game/Screen/ApplicationListener structure, Scene2D, Ashley ECS, Box2D, Tiled maps, AssetManager and OpenGL disposal, TexturePacker, GL thread blocking,

View source on GitHub

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