A coordinated game studio as 29 skills: 20 role perspectives across production, design, art, engineering, audio, QA and community, a 7-skill delivery pipeline that classifies work by size and verifies each chunk, and 2 methodology frameworks for mechanic design and game UI/UX. Engine-agnostic — works with Unity, Unreal, Godot or a custom engine.
29 skills
A technical reference library as 18 skills: 14 for browser rendering (Three.js topic references, Three.js and React Three Fiber best practices, Phaser 3, engine-agnostic browser constraints) and 4 for Blender Python automation (scripting, procedural modelling, render automation, compositing). Install alongside game-team when the project ships to the browser or generates assets in Blender.
18 skills