engagement-retention-advisorProduce integrated engagement proposals connecting an in-session moment to a next-visit reason (재미도 살리고 다시 오게) — guild/clan, UGC and creation-sharing, meta-progression as a system, in-game economy — for games, interactive narrative, fortune/saju, AI companion, journaling, learning and similar consum
interaction-reward-momentsDesign and improve in-session reward moments — the reveal, choice, feedback, anticipation and game-feel beats inside one session (손맛, 타격감, 연출, 밋밋하다, 도파민 포인트) — for games, interactive narrative, fortune/saju, AI companion, journaling, learning and similar consumer interactive apps. Use when the deliv
retention-strategy-designerDiagnose and improve lifecycle retention (리텐션, 이탈률, 잔존율, 복귀 유저) for games and consumer interactive apps: cohorts, D1/D7/D30, activation, onboarding/FTUE funnel (drop-off step, gating, D0→D1 leak), habit, churn, win-back of lapsed or dormant players, and every multi-day cadence system — battle pass,