claudecodex

mas-3d-games

3D DCC and game engines: Cinema 4D, Houdini, ZBrush, Substance, Blender, Unity, Unreal, Godot.

2 on GitHubby Ali Virgov2.5.0MITupdated yesterdayProductivity
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Plugin mas-3d-games from marketplace major-ai-skills in alivirgo/Major-AI-Skills. Commands read from the repo's manifest — yesterday.

What it installs

Skills (8)

  • blender

    Automate Blender scenes with the bpy Python API, build Geometry Nodes workflows, configure Cycles or EEVEE renders, and troubleshoot headless batch jobs.

  • cinema-4d

    Script Cinema 4D scenes with c4dpy and the Maxon API, wire MoGraph/Fields systems, and debug Redshift GPU renders, AOVs, and headless Commandline farm jobs agents routinely miss.

  • godot

    Build Godot 4 scenes and GDScript workflows, inspect physics behavior, and configure headless project exports.

  • houdini

    Automate Houdini with VEX and hou/hython, cook PDG/TOPs graphs, tune Vellum/FLIP/Pyro solvers, and debug Solaris/Karma XPU renders agents routinely miss.

  • substance-painter

    Automate Substance 3D Painter texturing with the Python API, bake mesh maps safely, pack PBR exports for Unreal/Unity, and debug UDIM, TDR, and color-space failures agents routinely miss.

  • unity

    Automate Unity editor and runtime workflows with C#, Addressables, render pipelines, and batch builds.

  • unreal-engine

    Build Unreal Engine workflows with Blueprints, C++, editor Python, and Unreal Automation Tool build or packaging jobs.

  • zbrush

    Automate ZBrush with ZScript macros, run ZRemesher and Decimation Master safely, extract 32-bit displacement/normals, and debug GoZ and multi-million-poly viewport failures agents routinely miss.

View source on GitHub alivirgo.github.io

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