claude

reframework

Write, debug, and explain mods and scripts for REFramework (REF, by praydog) — the modding framework and scripting platform for Capcom RE Engine games (Resident Evil, Monster Hunter, Dragon's Dogma 2, Devil May Cry 5, Street Fighter 6, and more). Covers REFramework Lua scripting, the RE Engine type system and TDB, method hooking with sdk.hook, and the C++/C# plugin APIs.

0 on GitHubby Tyler Hughesv0.1.0updated todaygame-modding
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Plugin reframework from marketplace claude-skills in artman41/claude-skills. Commands read from the repo's manifest — today.

What it installs

Skills (1)

  • reframework

    Write, debug, and explain mods and scripts for REFramework (REF, by praydog) — the modding framework, scripting platform, and VR injector for Capcom RE Engine games (Resident Evil 2/3/4/7/8/Requiem, Monster Hunter Rise/Wilds, Dragon's Dogma 2, Devil May Cry 5, Street Fighter 6, Kunitsu-Gami, Onimush

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How to run large, multi-part, or open-ended work: break it into shippable milestones, ask the user at real forks, verify each milestone for real before calling it done, commit as you go, delegate well-specified chunks to background subagents, and treat existing code and the user's request as having reasonable intent behind them.

1 skill

0

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Maintain reframework?

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claude & codex plugins2 plugins