claude

the-art-of-strategy

10 skills for high-stakes negotiation, extracted from The Art of Strategy by Avinash K. Dixit & Barry J. Nalebuff

42 on GitHubby BookForgev1.0.0CC-BY-SA-4.0updated 6 months ago

Not in a marketplace yet, so it loads for one session with --plugin-dir.

Plugin the-art-of-strategy in bookforge-ai/bookforge-skills. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (10)

  • auction-bidding-strategist

    Apply the complete game-theoretic auction framework to determine the optimal bid in any auction format. Use this skill when a user is preparing to bid in an English (ascending) auction, a Japanese auction, a Vickrey (second-price sealed-bid) auction, a Dutch (descending-clock) auction, or a standard

  • backward-reasoning-game-solver

    Solve sequential-move strategic games using backward induction. Use this skill when a user faces a multi-stage decision or negotiation where players alternate moves and each person's best action depends on what others will do later. Triggers include: user needs to determine the optimal opening move

  • incentive-scheme-designer

    Design and diagnose incentive contracts for situations where effort is unobservable (moral hazard). Use this skill when a user needs to motivate a contractor, employee, co-founder, or agent whose actions cannot be directly monitored; when a user is deciding between a fixed salary, piece-rate, equity

  • information-asymmetry-strategist

    Diagnose and resolve information asymmetry in strategic interactions using four mechanisms: signaling, screening, signal jamming, and countersignaling. Use this skill when a user needs to credibly communicate private information to an uninformed counterpart; when a user needs to elicit honest inform

  • nash-equilibrium-analyzer

    Find Nash equilibria in simultaneous-move games by constructing payoff matrices, eliminating dominated strategies (Rules 2-3), mapping best responses (Rule 4), and calculating mixed strategy proportions using the indifference principle (Rule 5). Use this skill when two or more players choose actions

  • negotiation-strategist

    Apply the complete game-theoretic bargaining framework to any negotiation. Use this skill when a user needs to structure a negotiation, determine who has leverage, calculate the fair split, or decide whether to make a concession or walk away. Triggers include: user is preparing for a salary negotiat

  • prisoners-dilemma-resolver

    Diagnose whether a multi-player conflict is a prisoners' dilemma and design a cooperation mechanism to resolve it. Use when parties are locked in a mutually destructive pattern even though all would benefit from cooperation — price wars, overfishing, arms races, advertising spirals, commons depletio

  • strategic-commitment-designer

    Design credible strategic moves — commitments, threats, and promises — to change the game in your favor before play begins. Use this skill when a user needs to lock in a position and prevent backtracking; deter an adversary from an unwanted action; compel a counterpart to take a desired action; make

  • strategic-situation-analyzer

    Classify any strategic situation and route to the right game-theory skill. Use this skill whenever a user describes any situation involving multiple decision-makers whose outcomes depend on each other's choices. Triggers include: user says 'I'm not sure how to think about this strategically'; user f

  • voting-system-strategist

    Analyze, design, or defend against voting system manipulation. Use this skill when a user needs to evaluate how a voting or election procedure will behave strategically — including which candidate or option will actually win under a given system, how an agenda-setter can engineer an outcome, whether

Hooks (1)

  • SessionStart

    "${CLAUDE_PLUGIN_ROOT}/hooks/session-start"

View source on GitHub

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