claude

bws-codex

Claude delegates coding work to OpenAI Codex on your ChatGPT plan, and you chat with Codex on the side. codex_delegate starts a Codex job in its own git worktree on branch codex/<id>, sandboxed (workspace-write, no internet by default) behind Claude Code's permission prompt; the mod commits each turn, Claude reviews and merges the branch, and an idle Claude is woken when a job ends. The Codex tab in the cockpit dashboard lists the jobs (diff, follow-up, cancel, merge hint) and holds a side chat on the OpenAI API (with your key) or on Codex CLI, with a git capsule each turn, Pull from Claude and Send back.

0 on GitHubby bsmi021v0.2.1MITupdated 3 days ago
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Plugin bws-codex from marketplace bws-mods in bsmi021/bws-claude-mods-dev. Commands read from the repo's manifest — 2 days ago.

What it installs

No skills, commands, agents, hooks or MCP servers were found in the standard plugin folders.

View source on GitHub

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Agents tab: every subagent of this session as a live, coloured card in the dashboard (status, type, model, task, elapsed, tool count, last tools, tokens, final answer), running ones first, with a summary strip and a stall flag when an agent makes no tool call for a while. /subagents opens it.

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bws-board

claude

Blackboard for a team of Claude Code sessions in one repository: each posts what it works on and its role, sees the others, claims the files it edits so no one clips them, and asks the others for help (ask, take, done) with an optional urgent wake; lets one session at a time run git add/commit/push in a working tree refuses a commit that would sweep up a peer's claimed files, and refuses git commands (stash, reset --hard, checkout ., restore, clean, rm) that would overwrite a peer's changed files; keeps a history of who held, asked and woke what, and /board digest turns it into a team timeline page.

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Dashboard pane (Board, Loop and Mods tabs, the Mods tab a switchboard that turns each bws mod on or off and hides or shows its tab) with a colour action bar above the prompt (progress bars for the session's tasks, the run checklist and a live loop), Editor & Device Guard for Unreal/Unity/Blender/adb, Finish-Line Guard, Project Locator, /handoff with a context nudge, and a worker model pin for subagents. A cache clock on the bar counts down the prompt cache and writes a handoff before it runs cold.

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When Claude asks you to pick a design direction, each option is drawn as a small rendered mockup above the picker.

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Diagram pane: after a big turn a small model decides whether it is worth a diagram; if so a fork draws what happened (steps, files, new components, decisions) in a side pane with a legend. Mermaid blocks Claude writes are pinned there too. /diagram draws the whole session.

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Drift detection: after a turn that edits files, Sonnet checks the work against the session's opening request (reading the whole conversation), its run-folder PLAN.md and the project's docs/ corpus (specs, PRD, requirements, architecture or design docs first; a GDD for a game) and says aligned, drifting or off course, and whether the agent wandered or the scope was widened. Verdicts are kept per project, so the Direction tab of the dashboard shows drift within the session and across sessions; /direction overall judges recent commits as a whole.

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claude & codex plugins22 plugins