claudecodex

swiftlys2-skills

Skills for building SwiftlyS2 plugins for Counter-Strike 2.

3 on GitHubby btnrvv0.1.0GPL-3.0-onlyupdated 13 days agoDeveloper Tools
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Plugin swiftlys2-skills from marketplace swiftlys2-skills in btnrv/SwiftlyS2-Skills. Commands read from the repo's manifest — 12 days ago.

What it installs

Skills (11)

  • sws2-api-mcp

    Look up SwiftlyS2 documentation, C# API declarations (methods, properties, events, enums, overloads, namespaces) and CS2 game data (schema fields, entity inputs and outputs, protobuf net messages, game event payloads, convars, Panorama CSS) through the SwiftlyS2 MCP. Use whenever creating, changing,

  • sws2-authoring

    Create, extend, port or structure SwiftlyS2 C# plugins for Counter-Strike 2 (CS2). Covers the swplugin template, reusing existing framework methods and object properties, feature folders and partial classes, commands and permissions, events and game hooks, per-player state, network messages, convars

  • sws2-entity-management

    Create, find, spawn, modify, track and remove CS2 entities in SwiftlyS2 plugins with Core.EntitySystem, including designer names, CreateEntityByDesignerName, CEntityKeyValues spawn values, DispatchSpawn, CHandle references, schema field changes, Despawn, and entity inputs and outputs. Use whenever a

  • sws2-game-assets

    Compile, package, precache and apply CS2 models, materials, textures, particles, sounds and UI resources used by SwiftlyS2 plugins, and inspect them with Source 2 Viewer and Source2Viewer-CLI (ValveResourceFormat). Use whenever a plugin needs an asset path, a sound event name, Core.Event.OnPrecacheR

  • sws2-menus

    Build SwiftlyS2 player menus with the component-based Core.Menu system (beta), including centre-HTML and chat menus, custom renderers, component renderers, custom components, key binds and menus.jsonc; also covers the deprecated Core.MenusAPI for existing code and migration. Use whenever a SwiftlyS2

  • sws2-native-and-memory

    Implement SwiftlyS2 native interop when no managed API covers a required CS2 operation, including gamedata signatures and offsets, Core.GameData, Core.Memory, virtual function tables, unmanaged function calls, function hooks and detours, KeyValues pointers and raw memory reads or writes. Use when th

  • sws2-panorama-authoring

    Author and troubleshoot CS2 custom HUDs with Panorama XML layouts and CSS styles, SwiftlyS2 per-player HUD state APIs and server-side button clicks through Core.Event.OnCustomHudClicked. Use whenever a SwiftlyS2 plugin needs an on-screen panel, overlay, scoreboard, timer, progress bar or clickable b

  • sws2-performance-profiler

    Diagnose SwiftlyS2 plugin performance with the built-in sw profiler, Core.Profiler recordings, EventPipe .nettrace captures, timing scopes, and before-and-after comparison of CPU, allocation and callback cost. Use when a plugin or server is slow, lags, drops ticks, spikes in frame time, uses high CP

  • sws2-text-styling

    Style and localize SwiftlyS2 player-facing text, including chat messages and prefixes with bracket color tokens such as [green], the actual CS2 chat palette, translations in resources/translations/*.jsonc with Core.Translation and Core.Localizer, CenterHTML markup, fonts and sizes, and escaping play

  • sws2-thread-management

    Keep SwiftlyS2 game operations on the game thread while coordinating async/await, Task.Run, background I/O such as HTTP and database calls, Core.Scheduler NextTick and NextWorldUpdate callbacks, delays, repeating timers and their cancellation across disconnects, map changes and hot reloads. Use when

  • sws2-traceray

    Implement SwiftlyS2 collision traces and aim queries with Core.Trace, including line and hull traces, eye position and view angles for living players, dead players' observer pawns and spectator cameras, collision masks, ignored entities and hit results. Use whenever a plugin needs a raycast, line of

MCP servers (1)

  • swiftlys2

    connects to: https://swiftlys2.net/api/mcp

View source on GitHub

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