mattpocock-skills
claudeMatt Pocock's agent skills for real engineering (grilling, spec/ticket flows, TDD, code review, domain modelling and more).
39 skills
Skills for building SwiftlyS2 plugins for Counter-Strike 2.
Plugin swiftlys2-skills from marketplace swiftlys2-skills in btnrv/SwiftlyS2-Skills. Commands read from the repo's manifest — 12 days ago.
sws2-api-mcpLook up SwiftlyS2 documentation, C# API declarations (methods, properties, events, enums, overloads, namespaces) and CS2 game data (schema fields, entity inputs and outputs, protobuf net messages, game event payloads, convars, Panorama CSS) through the SwiftlyS2 MCP. Use whenever creating, changing,
sws2-authoringCreate, extend, port or structure SwiftlyS2 C# plugins for Counter-Strike 2 (CS2). Covers the swplugin template, reusing existing framework methods and object properties, feature folders and partial classes, commands and permissions, events and game hooks, per-player state, network messages, convars
sws2-entity-managementCreate, find, spawn, modify, track and remove CS2 entities in SwiftlyS2 plugins with Core.EntitySystem, including designer names, CreateEntityByDesignerName, CEntityKeyValues spawn values, DispatchSpawn, CHandle references, schema field changes, Despawn, and entity inputs and outputs. Use whenever a
sws2-game-assetsCompile, package, precache and apply CS2 models, materials, textures, particles, sounds and UI resources used by SwiftlyS2 plugins, and inspect them with Source 2 Viewer and Source2Viewer-CLI (ValveResourceFormat). Use whenever a plugin needs an asset path, a sound event name, Core.Event.OnPrecacheR
sws2-menusBuild SwiftlyS2 player menus with the component-based Core.Menu system (beta), including centre-HTML and chat menus, custom renderers, component renderers, custom components, key binds and menus.jsonc; also covers the deprecated Core.MenusAPI for existing code and migration. Use whenever a SwiftlyS2
sws2-native-and-memoryImplement SwiftlyS2 native interop when no managed API covers a required CS2 operation, including gamedata signatures and offsets, Core.GameData, Core.Memory, virtual function tables, unmanaged function calls, function hooks and detours, KeyValues pointers and raw memory reads or writes. Use when th
sws2-panorama-authoringAuthor and troubleshoot CS2 custom HUDs with Panorama XML layouts and CSS styles, SwiftlyS2 per-player HUD state APIs and server-side button clicks through Core.Event.OnCustomHudClicked. Use whenever a SwiftlyS2 plugin needs an on-screen panel, overlay, scoreboard, timer, progress bar or clickable b
sws2-performance-profilerDiagnose SwiftlyS2 plugin performance with the built-in sw profiler, Core.Profiler recordings, EventPipe .nettrace captures, timing scopes, and before-and-after comparison of CPU, allocation and callback cost. Use when a plugin or server is slow, lags, drops ticks, spikes in frame time, uses high CP
sws2-text-stylingStyle and localize SwiftlyS2 player-facing text, including chat messages and prefixes with bracket color tokens such as [green], the actual CS2 chat palette, translations in resources/translations/*.jsonc with Core.Translation and Core.Localizer, CenterHTML markup, fonts and sizes, and escaping play
sws2-thread-managementKeep SwiftlyS2 game operations on the game thread while coordinating async/await, Task.Run, background I/O such as HTTP and database calls, Core.Scheduler NextTick and NextWorldUpdate callbacks, delays, repeating timers and their cancellation across disconnects, map changes and hot reloads. Use when
sws2-tracerayImplement SwiftlyS2 collision traces and aim queries with Core.Trace, including line and hull traces, eye position and view angles for living players, dead players' observer pawns and spectator cameras, collision masks, ignored entities and hit results. Use whenever a plugin needs a raycast, line of
swiftlys2connects to: https://swiftlys2.net/api/mcp
Matt Pocock's agent skills for real engineering (grilling, spec/ticket flows, TDD, code review, domain modelling and more).
39 skills
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Official Next.js skills: adopt and optimize Cache Components, adopt Partial Prefetching, and verify runtime behavior against a running dev server.
6 skills
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
5 skills + 35 modes + Material Passport pipeline. Includes v3.6.7 cross-model audit gate and v3.6.8 generator-evaluator contract.
5 skills · 16 commands · 4 agents · hooks
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.