recipe
claudecodex아이디어의 intent.md 프로토-스펙 캡처(intent), 다단계 작업의 워크플로 스킬 컴파일(pipeline·skill)과 정적 검증(pipecheck)·그 바이너리 빌드(pipecheck-build), Advisor 감독 워크플로, 외부 에이전트 원샷 실행 래퍼, codex-review CI 시크릿 재시드를 제공하는 에이전트 협업 도구 모음
7 skills · 1 agent
원화에서 Blender로 단계별 폴리곤 모델링·리깅·UV·텍스처·애니메이션·GLB 내보내기·Unreal 검사까지, 단계마다 고정 기준으로 채점하며 반복하는 스킬 모음
Plugin blender-mesh from marketplace courtesy-claude-plugins in ch-courtesy/claude-plugins. Commands read from the repo's manifest — yesterday.
3d-asset-reviewReview and score a 3D asset (Blender .blend, usually a game/stylised character) against a discipline-split rubric — modeling (mesh hygiene, topology, triangle budget, ground contact, symmetry), texturing (PBR value validity), UV/bake (texel density spread, overlap, utilisation), rigging (binding, bo
box-modelingModel a 3D object or character the way an artist does in Blender — step by step from a low-poly box, using the mesh-* technique skills in the standard order (measure → primitive → mirror → major masses by extrude and loop cuts → shape with transforms → details with inset/extrude → edge definition wi
concept-fidelityTurn 2D concept art (a character turnaround / model sheet / 원화 with front and side views) into a measured 3D blockout and tell how faithfully it matches — segment the painted sheet into per-view part labels, check the drawing's own front-vs-side consistency, fit a parametric blockout with CMA-ES on
mesh-animateUse when a rigged mesh-session character needs walking, idle, wave or action animation, or one-shot attacks with a weapon held in its fist (combos, dashes, spins, leaps), or its movement slides, pops, breaks the mesh or needs iterative scoring. 리깅 캐릭터 애니메이션 제작·채점·반복 개선.
mesh-bevelBevel selected edges of a mesh-session model (width, segments, profile) to round or chamfer hard edges so they catch highlights and read as real, manufactured objects — or to act as support geometry before subdivision. Use on hard-surface edges, panel borders, rims; part of the box-modeling procedur
mesh-cleanupClean the topology of a mesh-session model — merge coincident vertices, dissolve degenerate (zero-length/zero-area) geometry, delete loose vertices, recalculate normals outward. Use after extrusions with zero distance, after many edits, before subdivision/apply/export, and whenever the log shows non
mesh-exportExport a finished mesh-session model to GLB with its skin, texture and a pose animation, then prove the file survived — read the bytes against the glTF 2.0 rules without any 3D software, import it into an empty scene, and compare triangles, joints, influences, height, silhouette and every test pose
mesh-extrudeExtrude selected faces of a mesh-session model along their normal or a vector (as one region or as individual faces) to grow new volume — limbs, lids, bands, handles, studs — the core move of box modelling. Use when a part must grow out of existing faces. 면 돌출(익스트루드)로 부피 키우기.
mesh-insetInset selected faces of a mesh-session model (as a region or individually), creating a rim of quads and an inner face — the clean way to add panels, plates, sockets, frames, buttons and keyholes without pinching. Use before extruding detail that must stay inside a face's border; part of the box-mode
mesh-loopcutAdd edge loops to a mesh-session model by cutting across a quad edge ring (one or several cuts, or one cut at an exact coordinate) — to add resolution where the form bends, separate parts (lid line), place joint loops, and add support loops that keep edges sharp under subdivision. Use whenever more
mesh-mirrorSet up symmetric modelling on a mesh-session model (cut it at the mirror plane, keep the +X half, add a Mirror modifier with clipping and merge) and later apply it — so every edit is made once and mirrored, as artists do for characters and symmetric props. Use right after the primitive for symmetric
mesh-primitiveStart a step-by-step modelling session with a primitive (cube, cylinder, UV sphere, plane) sized to the reference — the first move of box modelling. Use when beginning a mesh-session model or restarting a part's blockout; part of the box-modeling procedure. 박스 모델링의 시작 도형 만들기.
mesh-rigRig a mesh-session character built from parts — bones from a spec, computed weights (a part rigid on one bone, or blended along a bone chain), then bend it through test poses and measure the damage (volume change, edge stretch, face squash, gaps opening between parts) with a contact sheet of the pos
mesh-selectSelect faces, edges, edge rings/loops or vertices of a mesh-session model by geometry (normal direction, position bounds, nearest to a point, edges along an axis) and store the selection under a name for the next operation — the scripted equivalent of clicking in edit mode. Use before any extrude, i
mesh-sessionRuntime for step-by-step polygon modelling in Blender, the way an artist works in edit mode — one operation per step (primitive, select, transform, extrude, inset, loop cut, bevel, mirror, subdivision, cleanup, material), every step saved as its own .blend with a log line, automatic topology checks
mesh-subsurfAdd or change a Subdivision Surface modifier on a mesh-session model (levels, edge creases, smooth shading, optional apply) to turn a low-poly cage into a smooth form while support loops, bevels and creases keep chosen edges defined. Use to preview smoothness during box modelling and for the final s
mesh-textureTexture a UV-unwrapped mesh-session model from its concept turnaround — project the painted front, side and back panels onto the model texel by texel, using a panel only where the texel faces that view, is visible there and lands on the same part, falling back to the material colour elsewhere — then
mesh-transformMove, rotate or scale a named selection of a mesh-session model, optionally with proportional editing (smooth falloff to neighbours) — how an artist shapes, tapers, arches and rounds forms after the topology is in place. Use for shaping steps in box modelling (taper a limb, arch a lid, push a loop o
mesh-uvUnwrap a mesh-session model into one UV layout and measure it — apply the subdivision, Smart UV Project to find islands, angle-based unwrap of each island, one texel density, packing — reporting density spread, overlap, utilisation and stretch (by triangle, by area and per material). Use when a mode
stage-gateRun a 3D asset through its stages (modeling, rigging, UV, texture) as a loop — measure, compare with fixed thresholds, change one thing, measure again, and move to the next stage only when the current one passes — recording every score. Use whenever the user wants an asset improved until it reaches
아이디어의 intent.md 프로토-스펙 캡처(intent), 다단계 작업의 워크플로 스킬 컴파일(pipeline·skill)과 정적 검증(pipecheck)·그 바이너리 빌드(pipecheck-build), Advisor 감독 워크플로, 외부 에이전트 원샷 실행 래퍼, codex-review CI 시크릿 재시드를 제공하는 에이전트 협업 도구 모음
7 skills · 1 agent
방금 바뀐 코드를 초심자 눈높이 설명·퀴즈·상호작용 HTML 시각화로 이해시키는 학습 플러그인
3 skills
중앙 리서치를 바탕으로 다중 관점 숙의와 추적 가능한 브레인스토밍을 진행
2 skills
Matt Pocock's agent skills for real engineering (grilling, spec/ticket flows, TDD, code review, domain modelling and more).
39 skills
Create distinctive, production-grade frontend interfaces with high design quality. Generates creative, polished code that avoids generic AI aesthetics.
1 skill
Token usage tracking, model cost attribution per agent, budget alerts, and optimization recommendations
24 skills · 1 command · 1 agent · hooks
Editorial diagrams in your brand, as self-contained HTML and SVG. Architecture, flowcharts, sequence, state machines, ER and database schemas, timelines, swimlanes, org charts, Gantt, Wardley maps, user journeys, service blueprints, UML class, lifecycle phase maps, and charts from bar, line and scatter to Sankey, treemap and heatmap, plus many more. Redraws draw.io, Mermaid, Excalidraw and PlantUML files. Exports SVG and PNG.
1 skill · 7 commands
53 marketing skills for technical marketers and founders: CRO, copywriting, cold email, prospecting, SEO, AI SEO, paid ads, SMS, ad creative, video production, image generation, co-marketing, churn prevention, pricing, referrals, revenue operations, sales enablement, customer research, site architecture, comprehensive AARRR-structured marketing plans, public relations and earned media, offer design, event marketing and webinars, and more
53 skills
5 skills + 35 modes + Material Passport pipeline. Includes v3.6.7 cross-model audit gate and v3.6.8 generator-evaluator contract.
5 skills · 16 commands · 4 agents · hooks
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.