gamedev-kit
claudeGame development workflow — choosing the engine · the start up to the first cycle (GDD · concept · first goal), one cycle (spec · design · build · play), GDD ↔ code sync · status board and dashboard, an Excel balance table, the user's own rules (sent to the kit as issues) and ways of working (Godot · Unity · web).
9 skills · 4 agents · hooks
7