claudecodex

build-macos-apps

Build, debug, instrument, and implement macOS apps with SwiftUI and AppKit guidance, codesigning, packaging, and telemetry workflows.

15 on GitHubby duyetv1.1.0MITupdated 25 days agoDevelopment
/

Plugin build-macos-apps from marketplace duyet-claude-plugins in duyet/codex-claude-plugins. Commands read from the repo's manifest — 24 days ago.

What it installs

Skills (12)

  • appkit-interop

    Bridge macOS SwiftUI into AppKit narrowly. Use when implementing representables, reaching NSWindow or panels, handling menus, or using the responder chain.

  • build-run-debug

    Build, run, and debug macOS apps with shell-first Xcode and Swift workflows. Use when launching apps or diagnosing build, startup, or runtime failures.

  • liquid-glass

    Implement and review macOS SwiftUI Liquid Glass UI. Use when adopting system glass, removing conflicting custom chrome, or building glass surfaces.

  • macos-app-best-practices

    Best practices for macOS apps with SwiftUI, AppKit, and Mac Catalyst. Use when architecting a Mac app, choosing scene and window types, wiring menus and commands, or choosing between SwiftUI, AppKit, and Catalyst.

  • packaging-notarization

    Prepare macOS packaging and notarization workflows. Use when archiving apps, validating bundles, or explaining distribution-only failures.

  • signing-entitlements

    Inspect macOS signing, entitlements, and Gatekeeper issues. Use when diagnosing code signing, sandbox, hardened runtime, or trust failures.

  • swiftpm-macos

    Build, run, and test SwiftPM macOS packages and executables. Use when the repo is package-first or has no Xcode project.

  • swiftui-patterns

    Build macOS SwiftUI scenes and components with desktop patterns. Use when shaping windows, commands, toolbars, settings, split views, or inspectors.

  • telemetry

    Add and verify lightweight macOS runtime telemetry. Use when wiring Logger events or inspecting logs for windows, sidebars, menus, and actions.

  • test-triage

    Triage macOS tests across Xcode and SwiftPM. Use when narrowing failures, explaining assertions or crashes, or separating setup from regressions.

  • view-refactor

    Refactor macOS SwiftUI views and scenes into stable structure. Use when splitting large views, tightening scene state, or narrowing AppKit escapes.

  • window-management

    Customize macOS SwiftUI windows and scene behavior. Use when tuning window chrome, drag regions, placement, restoration, launch behavior, or borderless windows.

Slash commands (3)

  • /build-macos-apps:build-and-run-macos-app

    Create or update the project-local macOS build_and_run.sh script, then use it to build and launch the app.

  • /build-macos-apps:fix-codesign-error

    Inspect a macOS signing or entitlement failure and explain the minimum fix.

  • /build-macos-apps:test-macos-app

    Run the smallest meaningful macOS test scope first and explain failures by category.

View source on GitHub

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