claude

agent-marketing

Evidence-led marketing for family-made tools, apps and games: audience discovery, channel strategy, paying-demand and non-English market research with sourced decision reports, campaigns, collateral, monitoring, reception and experiment decisions, and game-launch planning with readiness gates and weekly maker-hours checks, with decisions, next steps and collateral picks tracked in the ledger and the desk. Ten skills, a portable evidence ledger, a dependency-free Node CLI and a local campaign desk.

1 on GitHubby ehartyev0.11.1MITupdated 2 days ago
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Plugin agent-marketing from marketplace hartye-plugins in ehartye/hartye-claude-plugins. Commands read from the repo's manifest — yesterday.

What it installs

Skills (10)

  • market-campaign

    Plan or revise a launch, promotion initiative, or marketing campaign with a hypothesis, channel-native assets, measurement and a review date.

  • market-collateral

    Advise on or draft marketing collateral such as product pages, native launch posts, demos, screenshots, store-page assets and trailers, creator kits, quickstarts or campaign copy.

  • market-desk

    Keep the campaign desk current. Use at the start and end of any marketing session, and whenever a decision, next step, gate check, document or collateral candidate appears, so the owner sees what needs them now and every record has a parent initiative.

  • market-discover

    Build a marketing brief for a tool, app, game or family project when its audience, useful outcome, readiness or success measure needs to be established.

  • market-experiment

    Design or assess a marketing A/B test, small validation experiment, conversion comparison or stopping decision when uncertainty and sample size matter.

  • market-insights

    Review marketing results, reach, reception, sentiment or viability and recommend the next action, including whether to continue, change or stop an initiative.

  • market-monitor

    Collect or import campaign results and audience reactions, register GitHub or HN monitoring sources, plan how to measure a game with no analytics, or open the local marketing dashboard.

  • market-research

    Research market demand, underserved buyers, non-English markets, prior art and alternatives when asked who would pay, what game to build, where unmet demand exists, or for competitive analysis and positioning.

  • market-setup

    Install or check the managed agent-marketing runtime before using its CLI, after a plugin update, or when the launcher reports a missing or stale installation.

  • market-strategy

    Recommend marketing channels and an affordable distribution approach when asked where to promote, find an audience, launch, or market a tool, app, game or project.

View source on GitHub

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