genres
claudeCompositional genre templates: platformer, roguelike, RPG, FPS, tower defense, card, visual novel, survival, puzzle.
80 skills
WorldOS — simulate living, AI-generated worlds and play epic D&D 5e inside them, with a voiced AI companion and an AI DM running stories within persistent, canon-anchored worlds.
Plugin worldos from marketplace worldos in electricsheephq/WorldOS. Commands read from the repo's manifest — 12 days ago.
This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.
asset-genGenerate game art for WorldOS via Meshy / Tripo3D / Scenario / PixelLab — 3D characters, auto-rigging, animation, painterly backgrounds, sprites, tilesets. Use when creating or regenerating visual assets for the active Unity renderer lane, the archived Godot GT2 reference extension, the future GT1 t
sprint-handoff-docWrite a rich handoff / status doc that genuinely transfers knowledge when a multi-PR sprint on a new subsystem will be picked up by a different agent or after a compaction. Use when finishing a sprint, handing off a subsystem, or asked "are we handoff-ready / is this documented for a fresh agent." P
visual-criticThe "Angry-DM for graphics" — WorldOS's recursive self-improving VISUAL feedback loop. Use to SCORE/critique any WorldOS render (a frame from the Unity closed-loop pipeline, the archived Godot extension, or a still) against the **Pillars of Eternity II: Deadfire** painterly bar (BG2 = a tactical-rea
wire-external-api-serviceWire a new external AI/API service (and its MCP) so future agents can reliably use it — secure keys, a CLI wrapper, an optional engine provider, and a service skill. Use when integrating ANY new external generation / API / MCP service (image, 3D, audio, data) that agents will call — storing credenti
worldos-decideUse when facing a non-trivial WorldOS direction / architecture / prioritization decision you would otherwise escalate to the owner. Anchors the call to VISION.md + a scorecard, fires adversarial sub-agents, and gates on 95% confidence so you decide autonomously instead of asking. Invoke whenever you
worldos-devDevelop, test, and QA the WorldOS plugin (the living-world D&D 5e engine). Use when implementing an engine/content/QA change, running or scoring a playtest, running the blind AI-playtester GUI harness, delegating a build to a subagent, or resuming the project after a compaction. Encodes the exact de
worldos-latency-forensicsRoot-cause and fix per-beat claude -p DM latency in WorldOS (the living-world D&D 5e engine). Use when a slow DM beat is the binding release blocker (beats trip the gate / a persona gives up on the wait), when choosing a latency lever (effort / lean / alwaysLoad / streaming / scene_context), or when
godot-devDevelop / test / debug the WorldOS GT2 Godot painterly-isometric reference/extension renderer (the `extensions/renderers/godot/` archive). Use only for explicit Godot extension work or a renderer-migration issue that reopens Godot; current isometric/visual-renderer work routes through the Unity/curr
campaign-authorCreate or import a WorldOS campaign — generate an original adventure (regions, factions, quest beats, NPC roster with assigned voices) from SRD primitives, or import a campaign module. Use when the player wants to start a new adventure, generate a campaign, or load authored content. Ships only origi
companionPlay the AI companion party member in a WorldOS campaign — a distinct character with its own sheet, personality, and voice who adventures alongside the player. Use when the companion needs to act in combat, react in roleplay, or weigh in on a decision. The DM invokes the companion through the Compan
dungeon-masterRun a D&D 5e session as the Dungeon Master for a WorldOS campaign — narrate scenes, voice NPCs, adjudicate rules, and drive the turn loop. Use when the player starts or continues a WorldOS adventure, enters a scene or combat, or asks the DM to continue. Always sources dice and rules from the worldos
world-authorAuthor a new WorldOS WORLD SEED — a persistent living setting the DM generates within (regions, factions, a cast, history, standing threads, lore). Use when the player wants to create a new world to adventure in (e.g. via /world-new), expand a world's lore, or design a setting at the Baldur's-Gate c
/worldos:campaign-newStart a brand-new WorldOS campaign — create your character, meet your AI companion, and begin an adventure.
/worldos:play-dashboardPlay in the dashboard — the local viewer becomes your play surface, with a live AI DM beside it.
/worldos:rollRoll dice through the deterministic engine (e.g. /roll 2d6+3, /roll d20 advantage).
/worldos:saveSave your campaign now — a durable checkpoint you can quit and reload from.
/worldos:session-recapRead a "Previously on…" recap of the story so far, voiced by the narrator.
/worldos:session-startBegin or resume play — loads your campaign, recaps "Previously on…", and hands the table to the DM.
/worldos:voice-toggleToggle spoken voice on or off for this session (text-only fallback when off).
/worldos:world-listList the living worlds you can adventure in — persistent settings the DM generates within.
/worldos:world-newAuthor a new original world seed to adventure in — its history, regions, factions, and a cast.
/worldos:world-playDrop into a living world and adventure — the DM generates the story live within its canon.
companion-agentThe WorldOS AI companion as a standalone agent persona — a D&D party member with its own character sheet, voice, and agency. Tier-1 fork seed; in Tier 2 this is forked into an isolated OpenClaw sub-session of the user's own agent so the companion keeps the user's agent identity plus its own campaign
worldos-engineruns: uv run --directory ${CLAUDE_PLUGIN_ROOT}/servers/engine server.py
worldos-rulesruns: uv run --directory ${CLAUDE_PLUGIN_ROOT}/servers/rules server.py
worldos-voiceruns: uv run --directory ${CLAUDE_PLUGIN_ROOT}/servers/voice --group kokoro server.py
Compositional genre templates: platformer, roguelike, RPG, FPS, tower defense, card, visual novel, survival, puzzle.
80 skills
Drag-and-drop, sortable lists, sortable grids, and drop zones for React Native
X6 v3 graph editor for interactive diagrams — flowcharts, DAGs, ER diagrams, org charts, and custom graph editors. Triggers on X6-related requests (nodes, edges, ports, plugins, layouts, HTML shapes, stencil, DnD).
9 skills
Dungeon Master assistant for persistent D&D 5e campaigns — campaign/character management, combat, NPCs, dice, an optional live display companion, and full session state across sessions.
1 skill
The engine-agnostic foundation of the gamestack framework — the design/discipline brain, organized into four tiers: universal craft (game-design fundamentals, game feel & juice, level design, onboarding, UI/UX, difficulty & balancing, pacing, art direction), technical craft (3D graphics & rendering, shaders & VFX, animation systems, procedural geometry), genre lenses (open-world, RPG, combat, narrative, worldbuilding, permadeath), and technique modules (procgen, AI-authored coherence, systemic/emergent), plus the headless concept→generate→self-review process pipeline, including the iteration-loop reference→diff→prioritize→generate→verify procedure for visual/systemic/narrative fidelity. Pairs with the curated engine packs in the gamestack marketplace (Godot, Unity, Unreal): design here, implement there.
26 skills
Create 5.5e SRD characters and simulate rule-faithful battles through the SRD runtime.
1 skill
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