claude

dev-kit

Dev-kit: poteto-mode engineering skill suite (architect, tdd, arena, how, why, interrogate, unslop + the 19 principle-* library). Hub skill poteto-mode routes to the leaf skills.

2 on GitHubby Ennio Bastosv0.1.0MITupdated 5 months ago
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Plugin dev-kit from marketplace dev-kit in ennioferreirab/poteto-mode. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (29)

  • architect

    Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.

  • arena

    Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.

  • figure-it-out

    Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions via show-me-your-work. Use for /figure-it-out, 'figure it out', a large migrati

  • how

    Use for \"how does X work\", code walkthroughs before changing something, and placement / ownership / layering questions (\"where should this live\", \"which package owns this\", \"is this the right layer\"). Explains subsystem architecture, runtime flow, onboarding mental models. Can critique archi

  • interrogate

    Use for \"interrogate\", \"adversarial review\", \"multi-model review\", \"challenge this\", \"stress test this code\", \"find blind spots\", or \"tear this apart\". Four LLM reviewers challenge changes from independent angles.

  • poteto-mode

    poteto's agent style for concise, detailed responses, deliberate subagents, unslopped prose, simple code, and verified work. Use for poteto, /poteto-mode, or requests to work in this style.

  • principle-boundary-discipline

    Apply when wiring validation, error handling, or framework adapters. Concentrate guards at system boundaries (CLI, config, network, external APIs); trust internal types and keep business logic in pure functions.

  • principle-build-the-lever

    Apply to any non-trivial work, not just bulk work: edits, migrations, analyses, checks. Build the tool that does it or proves it (codemod, script, generator, or a skill your subagents follow) instead of working by hand. The tool is the artifact a reviewer can rerun.

  • principle-encode-lessons-in-structure

    Apply when you catch yourself writing the same instruction a second time, or notice a recurring correction. Encode the rule as a lint, metadata flag, runtime check, or script instead of more text.

  • principle-exhaust-the-design-space

    Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.

  • principle-experience-first

    Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.

  • principle-fix-root-causes

    Apply when debugging. Trace each symptom to its root cause and fix it there; reproduce first, ask why until you reach it, resist nil-check guards that silence crashes.

  • principle-foundational-thinking

    Apply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share. Get the data structures right so downstream code becomes obvious.

  • principle-guard-the-context-window

    Apply when context is filling up: large outputs, long files, repeated reads, fan-out planning. Route bulk to subagents; keep summaries in the main thread, not raw payloads.

  • principle-laziness-protocol

    Apply when refactoring, evaluating diff size, or tempted to add abstractions, layers, or signal threading. Bias toward deletion and the smallest change that solves the problem.

  • principle-make-operations-idempotent

    Apply when designing commands, lifecycle steps, or processing loops that run amid crashes, restarts, and retries. Converge to the same end state regardless of partial prior runs.

  • principle-migrate-callers-then-delete-legacy-apis

    Apply when introducing a new internal API while old callers still exist. Migrate callers and delete the old API in the same wave instead of preserving compatibility layers.

  • principle-minimize-reader-load

    Apply when reviewing or shaping code that's hard to trace. Count layers between question and answer, and hidden state in the reader's head; collapse one-caller wrappers and shrink mutable scope.

  • principle-never-block-on-the-human

    Apply when tempted to ask 'should I do X?' on reversible work. Proceed, present the result, let the human course-correct after the fact; reserve confirmation for irreversible actions.

  • principle-outcome-oriented-execution

    Apply during planned rewrites and migrations with explicit phase boundaries. Converge on the target architecture; don't preserve smooth intermediate states with throwaway compatibility code.

  • principle-prove-it-works

    Apply after completing a task, before declaring done. Verify against the real artifact (run the feature, read the actual value, inspect the diff), not a proxy, self-report, or 'it compiles.'

  • principle-redesign-from-first-principles

    Apply when integrating a new requirement into an existing design. Redesign as if the requirement had been a foundational assumption from day one, instead of bolting it on.

  • principle-separate-before-serializing-shared-state

    Apply when concurrent actors might write to the same file, branch, key, or state object. Eliminate the sharing first; serialize structurally only when one shared writer is a real invariant.

  • principle-subtract-before-you-add

    Apply when sequencing an addition, refactor, or rewrite. Remove dead weight, redundant validators, and stub references first, then build on the simpler base.

  • principle-type-system-discipline

    Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, refuse to lie to the compiler, exhaust variants, derive from authoritative schemas.

  • show-me-your-work

    Keep a reviewable decision trail for long-running or unattended work: a TSV log with one row per decision (what, why, evidence, result). Local by default; commit it when a reviewer needs the trail to trust the result. Use for /show-me-your-work, autonomous or multi-phase runs, or work a human review

  • tdd

    Use only when the user explicitly asks for TDD, a failing test, or a regression test, OR when the bug has an obvious cheap local test target. Skip when the test path is unclear, expensive, integration-heavy, or not requested.

  • unslop

    Cut AI tells from any writing. Must always apply.

  • why

    Use for 'why does X work this way', 'why we picked Y', design rationale, regressions, postmortems, or data-backed thresholds. Discovers available MCPs and queries each evidence category (source control, issue tracker, long-form docs, real-time chat, infrastructure observability, error tracking, prod

Subagents (1)

  • poteto-agent

    Routing target for `/poteto-mode` and any request for poteto's style. Resume an existing `poteto-agent` for the conversation rather than spawning a sibling. Reads the `poteto-mode` skill's `SKILL.md` in full before any work, including its inline Principles index. Substituting `general-purpose` skips

View source on GitHub

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