Execute and verify live Unreal Editor work through Codex-ready MCP workflows.
6 skills · 1 MCP server · hooks
Teach durable Unreal Engine development reasoning from intent and architecture through validation and production readiness.
Plugin unreal-development-handbook-for-codex in fairypark/unreal-editor-skills-for-codex. Commands read from the repo's manifest — 19 days ago.
analyze-unreal-development-casesTurn an Unreal project outcome, failure, experiment, migration, optimization, or production incident into an evidence-backed case study with intent, alternatives, trade-offs, validation, consequences, and transferable lessons. Use when reviewing completed or failed work to improve future decisions.
design-unreal-automation-and-pcgDesign or review Unreal automation, Python, batch workflows, procedural systems, and PCG through repeatability, determinism, authorial control, data flow, scalability, failure handling, and validation. Use before automating repetitive Editor work, building procedural content, comparing generated can
design-unreal-blueprint-and-cppChoose, design, or review maintainable Unreal Blueprint and C++ systems, including responsibility boundaries, ownership, lifecycle, APIs, communication, extensibility, and integration. Use before implementing gameplay or tools, splitting Blueprint and native responsibilities, or recovering coupled a
design-unreal-content-architectureDesign or review Unreal content and asset architecture, including concept-led asset requirements, owned-library discovery, sourcing and acquisition planning, readiness gates, naming, folders, ownership, dependencies, data assets, reuse, migration, provenance, licensing, and lifecycle. Use before lev
design-unreal-gameplay-architectureDesign or review Unreal gameplay architecture, including Gameplay Framework responsibilities, gameplay systems, state, data, input, persistence, replication boundaries, lifecycle, and system interaction. Use before implementing gameplay features or when diagnosing ownership, coupling, extensibility,
design-unreal-worlds-and-levelsDesign, scope, or review Unreal worlds, levels, and environments through player experience, spatial composition, routes, terrain, streaming, environmental storytelling, gameplay space, concept-led asset demand and readiness, production constraints, and validation. Use for new maps, open worlds, envi
guide-unreal-ai-developmentDesign or review AI-assisted Unreal development workflows through role boundaries, context and constraint management, human oversight, evidence, reproducibility, independent evaluation, failure containment, and durable project knowledge. Use when agents plan, implement, mutate, review, approve, or l
reason-about-unreal-developmentFrame, plan, or review Unreal Engine development work before implementation. Use for vague or cross-cutting Unreal feature requests, architecture choices, requirement gaps, design reviews, implementation plans, validation plans, recovery plans, or questions about why and when an approach fits. Do no
validate-unreal-productionDefine, execute conceptually, or review Unreal production validation across rendering, performance, testing, debugging, content flow, builds, cooking, packaging, release readiness, collaboration, source control, recovery, and rollback. Use when setting success criteria, quality gates, evidence, budg
Execute and verify live Unreal Editor work through Codex-ready MCP workflows.
6 skills · 1 MCP server · hooks
Suggest relevant assets from each user's own Fab library during Unreal Engine work.
1 skill
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
AI-powered codebase understanding — analyze, visualize, and explain any project
9 skills · 10 agents · hooks
Editorial diagrams in your brand, as self-contained HTML and SVG. Architecture, flowcharts, sequence, state machines, ER and database schemas, timelines, swimlanes, org charts, Gantt, Wardley maps, user journeys, service blueprints, UML class, lifecycle phase maps, and charts from bar, line and scatter to Sankey, treemap and heatmap, plus many more. Redraws draw.io, Mermaid, Excalidraw and PlantUML files. Exports SVG and PNG.
1 skill · 7 commands
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Use Alibaba Open Code Review from local Codex.
2 skills
Claude Code skill for creating and presenting Slidev slidedecks
1 skill
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.