codex

Unreal Development Handbook for Codex

Teach durable Unreal Engine development reasoning from intent and architecture through validation and production readiness.

1 on GitHubby Community Maintainersv0.2.16MITupdated 20 days agoDeveloper Tools

Plugin unreal-development-handbook-for-codex in fairypark/unreal-editor-skills-for-codex. Commands read from the repo's manifest — 19 days ago.

What it installs

Skills (9)

  • analyze-unreal-development-cases

    Turn an Unreal project outcome, failure, experiment, migration, optimization, or production incident into an evidence-backed case study with intent, alternatives, trade-offs, validation, consequences, and transferable lessons. Use when reviewing completed or failed work to improve future decisions.

  • design-unreal-automation-and-pcg

    Design or review Unreal automation, Python, batch workflows, procedural systems, and PCG through repeatability, determinism, authorial control, data flow, scalability, failure handling, and validation. Use before automating repetitive Editor work, building procedural content, comparing generated can

  • design-unreal-blueprint-and-cpp

    Choose, design, or review maintainable Unreal Blueprint and C++ systems, including responsibility boundaries, ownership, lifecycle, APIs, communication, extensibility, and integration. Use before implementing gameplay or tools, splitting Blueprint and native responsibilities, or recovering coupled a

  • design-unreal-content-architecture

    Design or review Unreal content and asset architecture, including concept-led asset requirements, owned-library discovery, sourcing and acquisition planning, readiness gates, naming, folders, ownership, dependencies, data assets, reuse, migration, provenance, licensing, and lifecycle. Use before lev

  • design-unreal-gameplay-architecture

    Design or review Unreal gameplay architecture, including Gameplay Framework responsibilities, gameplay systems, state, data, input, persistence, replication boundaries, lifecycle, and system interaction. Use before implementing gameplay features or when diagnosing ownership, coupling, extensibility,

  • design-unreal-worlds-and-levels

    Design, scope, or review Unreal worlds, levels, and environments through player experience, spatial composition, routes, terrain, streaming, environmental storytelling, gameplay space, concept-led asset demand and readiness, production constraints, and validation. Use for new maps, open worlds, envi

  • guide-unreal-ai-development

    Design or review AI-assisted Unreal development workflows through role boundaries, context and constraint management, human oversight, evidence, reproducibility, independent evaluation, failure containment, and durable project knowledge. Use when agents plan, implement, mutate, review, approve, or l

  • reason-about-unreal-development

    Frame, plan, or review Unreal Engine development work before implementation. Use for vague or cross-cutting Unreal feature requests, architecture choices, requirement gaps, design reviews, implementation plans, validation plans, recovery plans, or questions about why and when an approach fits. Do no

  • validate-unreal-production

    Define, execute conceptually, or review Unreal production validation across rendering, performance, testing, debugging, content flow, builds, cooking, packaging, release readiness, collaboration, source control, recovery, and rollback. Use when setting success criteria, quality gates, evidence, budg

View source on GitHub

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