extended-3d-scroll
claudeExtended 3D graphics and smooth scroll stack with A-Frame, lightweight effects, PlayCanvas, PixiJS, Locomotive Scroll, and Barba.js
6 skills · 12 commands · 7 agents
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
Plugin substance-3d-texturing from marketplace claude-design-skillstack in freshtechbro/claudedesignskills. Commands read from the repo's manifest — 1 month ago.
substance-3d-texturingComprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Pa
/substance-3d-texturing:batch_export/substance-3d-texturing:generate_export_preset/substance-3d-texturing:web_optimizersubstance-3d-texturing-pipelineExtended 3D graphics and smooth scroll stack with A-Frame, lightweight effects, PlayCanvas, PixiJS, Locomotive Scroll, and Barba.js
6 skills · 12 commands · 7 agents
Comprehensive animation and component libraries with React Spring, Magic UI, React Bits, AOS, Anime.js, and Lottie
5 skills · 10 commands · 6 agents
Complete core 3D and animation stack with Three.js, GSAP, React Three Fiber, Framer Motion, and Babylon.js
5 skills · 9 commands · 6 agents
Professional 3D authoring and motion graphics pipeline with Blender, Spline, Rive, and Substance 3D
4 skills · 10 commands · 5 agents
Integration patterns and modern web design guidelines for building cohesive 3D/animation experiences
2 skills · 4 commands · 3 agents
Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.
1 skill · 3 commands · 1 agent
5 skills + 35 modes + Material Passport pipeline. Includes v3.6.7 cross-model audit gate and v3.6.8 generator-evaluator contract.
5 skills · 16 commands · 4 agents · hooks
Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
Run a faster, provable month-end close. Three deterministic stdlib scripts: a close calendar planner that orders tasks by dependency, finds the critical path and slack, maps WD+n deadlines to dates and blocks on missing owners, missing or self-review of key controls and a critical path past the target workday; a reconciliation matcher that matches GL to bank or sub-ledger by reference then amount and date, builds the proof, ages reconciling items and blocks on any unexplained difference or preparer-as-reviewer; and a flux analyzer that applies your materiality rule and refuses material fluctuations explained with boilerplate or without a quantified driver. Ships cs-close-controller agent, /cs-month-end-close and /cs-flux-review commands, 3 references citing COSO 2013 and PCAOB AS 2201 / AS 2305 / SAPA 11, and a reconciliation sign-off template.
1 skill · 2 commands · 1 agent
Scheduled delta monitor for competitive shifts: material changes only, with battle-card update flags.
1 skill
Runs a six-phase research workflow from source bundle to publish-ready output. Use when researching an unfamiliar domain or compiling materials into one reference. Not for quick lookups or single-file reads.
1 skill
Game engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic's Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.
179 skills
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