claude

product

A money-gated lifecycle for taking consumer one-off / in-app-purchase products from idea to validated bet through launch and live-ops. Provides 10 stage playbooks (discovery, ideation, monetization design, validation, vertical-slice/MVP, production hardening, compliance, soft-launch, GTM launch, live-ops, and portfolio retrospective) plus a shared money-gate and unit-economics discipline, orchestrated by a coordinator and specialist, reviewer, and synthesizer agents that fan out, adversarially review, and synthesize each stage against net-of-fee economics.

33 on GitHubby FrostAura Technologiesv14.3.1MITupdated 1 month agoproduct-discovery-toolset
/

Plugin product from marketplace frostaura in frostaura/ai.toolkit.gaia. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (14)

  • fa-product-compliance

    Provides the compliance, ratings, legal and certification playbook (Stage 7) for consumer one-off / in-app-purchase products - IARC age ratings and content descriptors, store and console submission with resubmission loops, loot-box / gacha / gambling-law handling (odds disclosure, disable where bann

  • fa-product-discovery

    Provides the market-discovery playbook (Stage 1) for consumer one-off / in-app-purchase products - trend scanning across market-intel tools (Sensor Tower, AppMagic, Appfigures, AppTweak), store charts, Steam tags/wishlists and social; demand-signal harvesting as the cheapest kill gate; competitor te

  • fa-product-gtm-launch

    Provides the go-to-market, launch and user-acquisition playbook (Stage 9) for consumer one-off / in-app-purchase products - locking the pricing and offer ladder before traffic, ASO and store-listing optimization behind a store-page CVR gate, earned and owned demand priming, platform-featuring pitche

  • fa-product-ideation

    Provides the concept-generation and selection playbook (Stage 2) for consumer one-off / in-app-purchase products - an ideation frame with a monetization hypothesis and an anti-goal on auto-renew, divergent ideation (brainwriting, Crazy 8s, SCAMPER on top-grossing titles, genre mashup, forced constra

  • fa-product-liveops

    Provides the live-ops operations playbook (Stage 10) for consumer one-off / in-app-purchase products - a live-ops data, economy-health and experimentation foundation, a recurring events / sales / limited-time-offer calendar with rollback kill-switches, lifecycle CRM and in-app messaging, one-variabl

  • fa-product-monetization-design

    Provides the money-model design playbook (Stage 3) for consumer one-off / in-app-purchase products - choosing a primary model (premium / freemium-IAP / free-ads / hybrid) against retention, audience and platform, a price ladder with pricing psychology, an IAP catalogue, ad-revenue economics, a fauce

  • fa-product-money-gate

    Provides the money-gate evaluation discipline applied at every stage boundary of the consumer one-off / in-app-purchase product lifecycle - pre-registered thresholds, net-of-fee revenue math (store commission, refunds, chargebacks, fraud, tax), LTV:CAC and payback checks, a cashflow and working-capi

  • fa-product-portfolio-retrospective

    Provides the closure and portfolio-compounding playbook (Stage 10) for consumer one-off / in-app-purchase products - end-of-life triggers and review cadence, a three-way continue / maintenance / sunset evaluation plus sequel and DLC options, a humane sunset that honors recent one-off purchases, a re

  • fa-product-process

    Provides the money-gated lifecycle and coordination playbook that takes a consumer one-off / in-app-purchase product from an idea to a validated bet and on through launch and live-ops. Use it by classifying the product request, running each of the 10 stages as fan-out -> adversarial review -> synthe

  • fa-product-production-hardening

    Provides the production and hardening playbook (Stage 6) for consumer one-off / in-app-purchase products - scaling content to v1 with tooling and post-launch runway, full art / audio / VFX to the lovable bar with licensing cleared, localization at scale with localized price tiers reconciled to net-b

  • fa-product-soft-launch

    Provides the build-iteration and soft-launch playbook (Stage 8) for consumer one-off / in-app-purchase products - an always-green trunk behind feature flags, a versioned telemetry and event taxonomy wired before external testers, closed and open beta hardening, soft-launch in cheap representative ge

  • fa-product-unit-economics-model

    Provides the single shared, versioned unit-economics model for consumer one-off / in-app-purchase products, created in Discovery and re-run at every gate - inputs (CPI, install-to-payer conversion, ARPPU, repeat purchase, ad ARPDAU), the gross-to-net stack (store commission, refunds, chargebacks, fr

  • fa-product-validation

    Provides the money-on-the-line validation playbook (Stage 4) for consumer one-off / in-app-purchase products - falsifiable money hypotheses under a cost ceiling, IP / trademark / name / domain clearance, problem and solution interviews that probe real past spend, concept tests with a clickable paywa

  • fa-product-vertical-slice

    Provides the vertical-slice / MVP playbook (Stage 5) for consumer one-off / in-app-purchase products - the spec stack (one-pager -> PRD/GDD -> monetization design doc as a binding instrumentation contract), Minimum Lovable vs Minimum Viable with a designed purchase moment, a prototyping fidelity lad

Subagents (11)

  • fa-product-build-architect

    Use to turn a money-validated consumer bet into a build, where revenue is one-off or in-app / in-game purchase and the purchase moment is designed INTO the core loop. This role owns Stages 5-6: the spec stack (one-pager, PRD/GDD, monetization design doc), a prototyping fidelity ladder that kills che

  • fa-product-compliance-officer

    Use to clear a built consumer product for launch through ratings, legal and store or console certification, where revenue is one-off or in-app / in-game purchase. This role owns Stage 7: age ratings (IARC, ESRB / PEGI / USK / CERO) and descriptors; store and console submission and review with resubm

  • fa-product-coordinator

    Use to take a CONSUMER software product from an idea to a money-validated bet and through launch and live-ops, where revenue is one-off purchase or in-app / in-game purchase, never B2B seat-based SaaS. This role owns the money-gated 10-stage lifecycle: the product brief, the shared unit-economics mo

  • fa-product-growth-marketer

    Use to take a certified consumer product through soft-launch into go-to-market and user acquisition, where revenue is one-off or in-app / in-game purchase. This role owns Stages 8-9: soft-launch in cheap representative geos read on real retention AND spend, the multi-condition SCALE GATE and iterate

  • fa-product-ideation-strategist

    Use for Stage 2 Ideation of the consumer product lifecycle (one-off and in-app / in-game purchases, never B2B seat-based SaaS). This role owns divergence and convergence: brainwriting, SCAMPER on top-grossing titles, genre mashup and forced constraints; a tagged backlog where every idea carries a ma

  • fa-product-liveops-manager

    Use to run a launched consumer product as a live service and carry its learnings into the next bet, where revenue is one-off or in-app / in-game purchase, never auto-renew. This role owns Stage 10: telemetry, economy health and experimentation; an events / sales / LTO calendar with rollback kill-swi

  • fa-product-market-researcher

    Use for Stage 1 Discovery of the consumer product lifecycle (one-off and in-app / in-game purchases, never B2B seat-based SaaS). This role owns the discovery evidence: trend scans across market-intel tools, store charts and social; demand signals harvested as the cheapest kill gate; competitor teard

  • fa-product-monetization-economist

    Use for Stage 3 of the consumer product lifecycle (one-off and in-app / in-game purchases, never B2B seat-based SaaS), and as steward of the shared unit-economics model. This role owns the money model: the primary model (premium / freemium-IAP / free-ads / hybrid) justified against retention, audien

  • fa-product-reviewer

    Use as an adversarial stress-tester for a single stage artifact in the consumer product lifecycle (one-off and in-app / in-game purchases, never B2B seat-based SaaS). This role owns hostile scrutiny of one artifact: it hunts data leakage and optimism, gross-instead-of-net economics, un-deflated stat

  • fa-product-synthesizer

    Use to merge multiple specialist outputs and the reviewers' "CORRECTION from review" notes into ONE coherent stage artifact - and the assembled final report - for the consumer product lifecycle (one-off and in-app / in-game purchases, never B2B seat-based SaaS). This role owns the merge: it resolves

  • fa-product-validation-researcher

    Use for Stage 4 Validation of the consumer product lifecycle (one-off and in-app / in-game purchases, never B2B seat-based SaaS). This role owns the money-on-the-line evidence: IP / trademark / name / domain clearance; problem and solution interviews that probe REAL past spend ("I'd download" is not

View source on GitHub gaia.frostaura.net

More from frostaura/ai.toolkit.gaia

All 3 plugins →

Gaia's spec-driven software delivery lifecycle: intake, architecture, planning, implementation, testing, and release. Provides stage playbooks (architecture documentation, default tech stack, execution planning, engineering delivery, UI engineering, formal testing, and end-to-end process orchestration) plus the specialist agents (intake coordinator, solutions architect, implementation planner, software engineer, tester, release engineer) that take a goal from request to validated, released software through enforced QA and release gates.

16 skills · 6 agents · 1 MCP server

33

Gaia's context layer: the instruction-and-memory cascade that lets an agent understand a whole tree rather than the one file it was pointed at. Provides the whole-tree entry point that establishes, re-derives and sweeps that layer across an existing directory tree, plus single-scope context authoring, memory-store maintenance, registry reconciliation, repository-durability checks, session close-out, and the house rules for authoring new skills, agents and plans — together with the context, repo-durability and skills auditor agents. Memory, plans and lessons are files in the consuming repository — they version with the code and there is no hosted store to sync. Required by the engineering and product plugins.

10 skills · 3 agents · 1 MCP server

33

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