agent-foundry
claudecodex99 task-first skills with unified cross-domain orchestration and Unity CLI readiness; pair with Unity’s official specialist plugin.
99 skills · 7 commands · 3 agents
16 skills for Blender modeling, PBR materials, CC0 texture discovery, baking, and Unity export.
Plugin blender-texture-foundry from marketplace agent-foundry in furkantokkan/agent-foundry. Commands read from the repo's manifest — 21 days ago.
ambientcg-assetsSearch, inspect, and download ambientCG CC0 assets as validated AssetDescriptors.
asset-optimizationValidates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
blender-modelerCore Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
camera-cinematographyCinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
export-pipelineProduction export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.
geometry-nodesBlender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
hand-painted-styleHand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
hard-surfaceAAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
lightingCinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.
lookdevLook development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
materialsBlender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
renderingBlender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
texture-discoveryFind free, shippable PBR texture sets and HDRIs from Poly Haven and ambientCG. Use for texture research, material references, CC0 asset selection, map/format choices, or when a Blender scene needs a surface library before look development.
texture-workflowProduction texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.
unity-exportUnity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
uv-workflowProduction UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.
/blender-texture-foundry:blenderRoute a Blender task to the smallest relevant Blender & Texture Foundry skill.
/blender-texture-foundry:find-textureFind a CC0 PBR texture set or HDRI appropriate for a Blender scene.
99 task-first skills with unified cross-domain orchestration and Unity CLI readiness; pair with Unity’s official specialist plugin.
99 skills · 7 commands · 3 agents
3 skills for reference-first Blender modeling, image-to-textured-3D generation, and safe AI 3D scene assembly.
3 skills · 1 command
Collection of example skills demonstrating various capabilities including skill creation, MCP building, visual design, algorithmic art, internal communications, web testing, artifact building, Slack GIFs, and theme styling
19 skills
Comprehensive PR review agents specializing in comments, tests, error handling, type design, code quality, and code simplification
1 command · 6 agents
Professional UI/UX design intelligence for AI coding assistants. Includes searchable databases of styles, colors, typography, charts, and UX guidelines for React, Next.js, Astro, Vue, Nuxt.js, Nuxt UI, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, Jetpack Compose, Angular, Laravel, JavaFX, and Three.js.
7 skills
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Design fluency for frontend development. 1 skill with 24 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.
1 skill · 4 agents · hooks
Build, preview, and test UI components with Storybook.
7 skills
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