claudecodex

blender-texture-foundry

16 skills for Blender modeling, PBR materials, CC0 texture discovery, baking, and Unity export.

13 on GitHubby Furkan Tokkanv0.1.0MITupdated 21 days agoDesign
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Plugin blender-texture-foundry from marketplace agent-foundry in furkantokkan/agent-foundry. Commands read from the repo's manifest — 21 days ago.

What it installs

Skills (16)

  • ambientcg-assets

    Search, inspect, and download ambientCG CC0 assets as validated AssetDescriptors.

  • asset-optimization

    Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

  • blender-modeler

    Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

  • camera-cinematography

    Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

  • export-pipeline

    Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

  • geometry-nodes

    Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.

  • hand-painted-style

    Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.

  • hard-surface

    AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.

  • lighting

    Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.

  • lookdev

    Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.

  • materials

    Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.

  • rendering

    Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.

  • texture-discovery

    Find free, shippable PBR texture sets and HDRIs from Poly Haven and ambientCG. Use for texture research, material references, CC0 asset selection, map/format choices, or when a Blender scene needs a surface library before look development.

  • texture-workflow

    Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.

  • unity-export

    Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

  • uv-workflow

    Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.

Slash commands (2)

  • /blender-texture-foundry:blender

    Route a Blender task to the smallest relevant Blender & Texture Foundry skill.

  • /blender-texture-foundry:find-texture

    Find a CC0 PBR texture set or HDRI appropriate for a Blender scene.

View source on GitHub

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