codex

Swift Apple Expert

Expert Swift 6.2 + SwiftUI for iOS 26, macOS 26, iPadOS 26, watchOS 26, visionOS 26, tvOS 26 with Liquid Glass, @Observable, actors, SwiftData inheritance

2 on GitHubby Fusenginev1.1.37MITupdated 1 month agoFramework

Plugin swift-apple-expert in fusengine/codex. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (11)

  • build-distribution

    Use when preparing an Apple release — code signing, TestFlight upload, App Store submission, or app icons/CI across all platforms.

  • ios

    Use when building iPhone apps — simulator/device testing, UI automation, or debugging — with XcodeBuildMCP tools.

  • ipados

    Use when building iPad apps — split views, external keyboard support, multitasking, or Stage Manager — adaptive layouts.

  • macos

    Use when building Mac apps — menu bar extras, window management, AppKit integration, or notarized distribution outside the App Store.

  • mcp-tools

    Use when needing Xcode build automation or Apple API/WWDC documentation lookup via XcodeBuildMCP or apple-docs MCP servers.

  • solid-swift

    Use when applying SOLID principles to Swift 6/SwiftUI code — file-size limits, protocol separation, @Observable, actors, feature-modular architecture.

  • swift-core

    Use when implementing Swift 6 fundamentals — concurrency, architecture, testing, i18n, or performance — across any Apple platform.

  • swiftui-core

    Use when building SwiftUI views, navigation, persistence, or state management, or checking UI against Apple HIG (accessibility, RTL, sheets/alerts, widgets, Live Activities, iPhone Duo) — shared across iOS, macOS, watchOS, visionOS.

  • tvos

    Use when building Apple TV apps — focus-based navigation, Siri Remote interactions, or media/video streaming UI.

  • visionos

    Use when building Vision Pro apps — spatial computing, RealityKit 3D content, immersive spaces, or volumes.

  • watchos

    Use when building Apple Watch apps — complications, workouts, HealthKit, or iPhone-Watch connectivity.

Hooks (3)

  • PreToolUse

    bun "${CODEX_HOME:-$HOME/.codex}/node_modules/@fusengine/harness/dist/cli/bin.mjs" hook codex core

  • PostToolUse

    bun "${CODEX_HOME:-$HOME/.codex}/node_modules/@fusengine/harness/dist/cli/bin.mjs" hook codex core

  • PostToolUse

    bun "${CODEX_HOME:-$HOME/.codex}/node_modules/@fusengine/harness/dist/cli/bin.mjs" hook codex core

View source on GitHub

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