disciplines
claudeCross-engine concepts: game art, AI and behavior trees, procedural generation, dialogue, saves, audio, shaders, physics tuning, level design, input, game feel, cameras, HUD and menus, performance.
80 skills
Plugin marketplace
Cross-engine game-development Agent Skills, grouped by engine, discipline, genre, and workflow.
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Then install any plugin below by name — each page has its exact command.
Cross-engine concepts: game art, AI and behavior trees, procedural generation, dialogue, saves, audio, shaders, physics tuning, level design, input, game feel, cameras, HUD and menus, performance.
80 skills
Ebitengine v2.10.6 skill for 2D games in Go: input, rendering, text, audio, testing and builds.
80 skills
Everything: the master router plus all 79 game-dev skills across every engine, discipline, genre, and workflow.
80 skills
Compositional genre templates: platformer, roguelike, RPG, FPS, tower defense, card, visual novel, survival, puzzle.
80 skills
Godot 4.7 engine skills (GDScript, C#, scenes, signals, 2D and 3D, physics, UI, shaders, multiplayer, export, headless tests).
80 skills
Bevy 0.20, pygame-ce 2.5.8, LÖVE 11.5, Defold 1.14.1, and Roblox skills (Luau, DataStores, UI, networking, characters, physics, Studio, simulator economy).
80 skills
Master router that detects the engine + task and loads the right skill(s).
80 skills
Unity 6.3 LTS engine skills (C#, Input System, 3D and 2D physics, animation, ScriptableObjects, tilemaps, NavMesh, builds).
80 skills
Unreal Engine 5.8 skills (Blueprints, C++ gameplay, Enhanced Input, Behavior Trees with EQS and StateTree, Niagara, packaging).
80 skills
Web game frameworks: Phaser 4.2, PixiJS 8.22, three.js r187.
80 skills
Process and shipping skills: game jam, fast prototyping, Steam, itch.io, game design docs.
80 skills
Shows how many plugins this repo ships, and links here.