claudecodex

glitchless

Let your agent understand your players. Claude adds Glitchless to a Unity, Godot, Unreal, Three.js, Roblox, Phaser, Babylon.js, PlayCanvas or GameMaker game, then finds and fixes what real players hit: stutters, crashes and where they quit.

5 on GitHubby Glitchlessv0.1.0MITupdated todayDeveloper Tools
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Plugin glitchless from marketplace glitchless in glitchless-gg/glitchless. Commands read from the repo's manifest — today.

This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (4)

  • dashboard

    Build a game's own Glitchless dashboard. Work out what this game's developer wants to know, add the collectors for it (custom events with track(), levels, gauges, positions, game tools agents can call), check the data arrives, then design the game's dashboard (its pages, which are boards of panels a

  • deck

    Send a game build to the user's Steam Deck over the local network, put it in the Deck's library, start it, read its logs and measure it there with Glitchless, using the glitchless-deck command (macOS, Windows or Linux; Godot, Unity, Unreal or web games). Use when the user asks to put, send, deploy,

  • instrument

    Add Glitchless observability to a game (Unity 6.0+, Godot 4.5+, Unreal Engine 5.8 or 5.9, Three.js or React Three Fiber, Roblox, Phaser 3 or 4, Babylon.js, PlayCanvas or GameMaker 2024.2+), also in a Reddit post (Devvit Web). Frame-time percentiles, hitch attribution, errors, gameplay events, level

  • triage

    Find and fix the most important problem in a game (Three.js, Phaser, Babylon.js, PlayCanvas, Unity, Godot, Unreal or Roblox) using Glitchless player telemetry — frame-time hitches, leaks, errors, difficulty spikes and rage quits — then verify the fix with measurements. Use when the user asks what's

MCP servers (2)

  • glitchless

    runs: node ${CLAUDE_PLUGIN_ROOT}/mcp/glitchless-mcp.mjs

  • webmcp

    runs: npx -y @jason.today/webmcp@latest --mcp

View source on GitHub glitchless.gg

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Maintain glitchless?

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