claude

vr-dev

Simulator-first Meta Quest development: the Unity XR Simulator/Operator test loop, Horizon OS MCP, build + sideload with gates, and headless Blender VR assets.

10 on GitHubby Gustavo Formentov1.0.0MITupdated 24 days agodevelopment
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Plugin vr-dev from marketplace vr-dev-skills in gomesgustavoo/vr-dev-skills. Commands read from the repo's manifest — 19 days ago.

What it installs

Skills (4)

  • blender-cli-vr-assets

    Build VR-ready 3D assets with headless Blender driven from the command line (blender -b, bpy stage scripts) and hand them to Unity for Meta Quest - rooms, props and jointed machines built by scripted stages, Cycles light baked display-referred into atlases drawn unlit, gated by validation, exported

  • horizon-os-mcp

    Connect and use Meta's Horizon OS developer MCP server (metavr via npx, or hzos-dev-mcp bundled with Meta Quest Developer Hub) for Quest work - authoritative Meta docs and exact Unity/Unreal API signatures, device control (list, apps, files, logcat, screenshots, UI automation), and Perfetto performa

  • quest-build-deploy

    Build a Unity Meta Quest app into an APK headlessly (release, development, or development without the XR Operator layer), refuse the build when a build gate fails, sideload it with adb, launch it, confirm it stays up with no crash in logcat, and turn a worn-headset session into a scripted readout (s

  • unity-quest-sim-loop

    Test and debug a Unity Meta Quest app without the headset. Runs it in editor Play Mode on the Meta XR Simulator and drives it through the Meta XR Operator (port 8720) plus the app's own agent tools - inject controller and head poses and buttons, press UI for hand-tracking apps, query app state, capt

View source on GitHub

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