claudecodex

dstack-design

DStack workflows for interface design, prototypes, and visual fidelity.

9 on GitHubby gosudav2.1.17SEE LICENSE IN LICENSEupdated 3 days agoDesign
/

Plugin dstack-design from marketplace dstack in gosuda/dalcom-skills. Commands read from the repo's manifest — 3 days ago.

What it installs

Skills (9)

  • design-gate-brainstorming

    Use when creative work is requested with no approved design, or a raw idea or repository must be developed into an approved design document. Not for work with an approved design in context.

  • design

    Use when starting UI work, defining palettes or tokens, fixing AI-generic UI, or persisting a design system to DESIGN.md (modes: implement, persist). Not for live URLs.

  • final-grain

    Use when asked to push an already-working artifact to finished composition, texture, and feel. Not for remote or irreversible changes. Not for hygiene cleanup.

  • fixed-view-visual-benchmark

    Use when a visual needs repeatable fixed-view rendering and independent rubric scoring. Not for free-form visual review or subjective critique.

  • frontend-fidelity-rebuild

    Use when an authorized reference surface needs a clean-room frontend reconstruction across static, motion, and responsive fidelity. Not for styling or component work without a reference surface.

  • frontend-ui-engineering

    Use when asked to build or modify production-quality components, layouts, state, and pages with WCAG 2.1 AA and real content. Not for token-system design.

  • prototype

    Use when committing the wrong product answer would be expensive to unwind and a cheap sketch cannot settle how it should work, feel, or read. Not for visual probes during framing, deciding what to build, polishing a working feature, or shipping the real thing.

  • thumbnail-accuracy-scorecard

    Use when thumbnail concepts need real-size, accuracy-first scoring without misleading claims. Not for generating thumbnails or declaring winners that fail the accuracy rubric.

  • ui-animation

    Use when asked to build spring, easing, gesture, and choreographed animations with correct physics and reduced-motion support. Not for auditing existing motion or finding animation opportunities.

View source on GitHub

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