claude

blender-copilot

Low-poly game-asset modeling in Blender through MCP (create_mesh, mesh_edit, export_gltf ...), the Blender-to-Godot pipeline, and /blender-connect.

3 on GitHubby Halil Emrev1.18.1GPL-3.0-or-laterupdated 8 days ago
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Plugin blender-copilot from marketplace blender-copilot in halilogia/Blender-Copilot. Commands read from the repo's manifest — 8 days ago.

What it installs

Skills (9)

  • blender-asset-optimization

    Enforce triangle budgets, clean geometry, remove non-manifold edges, generate LOD0-LOD3 variants, and validate models with check_model and polish_model before engine export via Blender Copilot MCP.

  • blender-character-animation

    Build a low-poly character from separate parts in Blender 5.2 through Blender Copilot's MCP tools, rig it (no armature, no Python), animate it with walk, run, idle, aim, wave or jump presets, follow it with the camera and render an MP4 or export it to a game as an animated glb. Use when the user wan

  • blender-character-artist

    Create stylized and low-poly humanoid characters, soldiers, NPCs, and robots in Blender Copilot via MCP tools with anatomical proportions, T-pose alignment, modular limb hierarchy, and Godot-ready origins.

  • blender-cinematic-shot

    Direct a short cinematic shot in Blender 5.2 through Blender Copilot's MCP tools - build or import the subject, light it with an environment preset, move the camera (dolly, orbit, crane, whip pan, dolly zoom ...) and render a PNG or an MP4. Use when the user wants a video, a camera move, a turntable

  • blender-game-assets

    Model low-poly game assets (crates, barrels, trees, rocks, sandbags, weapons, characters) in Blender 5.2 through Blender Copilot's MCP tools without writing Python, check them in the viewport and export game-ready .glb files. Use when the user wants a 3D prop, weapon, character or environment piece

  • blender-lego-artist

    Dedicated workflow for generating, assembling, and rendering authentic LEGO models in Blender Copilot via LDraw CAD parts format and ImportLDraw.

  • blender-procedural-pipeline

    5-stage procedural modeling pipeline for vehicles, hard-surface props, and modular game assets (Blockout -> Bevel & Form -> Boolean & Greeble -> Color ID & Shading -> LOD & glTF Export) using Blender Copilot's MCP tools.

  • blender-to-godot

    Hand assets made with Blender Copilot to a Godot 4 project - copy the exported .glb under res://, let the editor import it, place it in scenes with collision and the right scale, and check it in the running game. Use after export_gltf, or when replacing primitive meshes in a Godot game with models.

  • blender-vehicle-artist

    Dedicated workflow for modeling cars, trucks, tanks, aircraft, mechs, and sci-fi rovers in Blender Copilot via MCP with chassis blockout, body panels, wheel articulation, and collision proxies.

Slash commands (1)

  • /blender-copilot:blender-connect

    Connect Claude Code to Blender Copilot's MCP bridge (running Blender window, or a headless Blender started for you).

View source on GitHub

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