mattpocock-skills
claudeMatt Pocock's agent skills for real engineering (grilling, spec/ticket flows, TDD, code review, domain modelling and more).
39 skills
Low-poly game-asset modeling in Blender through MCP (create_mesh, mesh_edit, export_gltf ...), the Blender-to-Godot pipeline, and /blender-connect.
Plugin blender-copilot from marketplace blender-copilot in halilogia/Blender-Copilot. Commands read from the repo's manifest — 8 days ago.
blender-asset-optimizationEnforce triangle budgets, clean geometry, remove non-manifold edges, generate LOD0-LOD3 variants, and validate models with check_model and polish_model before engine export via Blender Copilot MCP.
blender-character-animationBuild a low-poly character from separate parts in Blender 5.2 through Blender Copilot's MCP tools, rig it (no armature, no Python), animate it with walk, run, idle, aim, wave or jump presets, follow it with the camera and render an MP4 or export it to a game as an animated glb. Use when the user wan
blender-character-artistCreate stylized and low-poly humanoid characters, soldiers, NPCs, and robots in Blender Copilot via MCP tools with anatomical proportions, T-pose alignment, modular limb hierarchy, and Godot-ready origins.
blender-cinematic-shotDirect a short cinematic shot in Blender 5.2 through Blender Copilot's MCP tools - build or import the subject, light it with an environment preset, move the camera (dolly, orbit, crane, whip pan, dolly zoom ...) and render a PNG or an MP4. Use when the user wants a video, a camera move, a turntable
blender-game-assetsModel low-poly game assets (crates, barrels, trees, rocks, sandbags, weapons, characters) in Blender 5.2 through Blender Copilot's MCP tools without writing Python, check them in the viewport and export game-ready .glb files. Use when the user wants a 3D prop, weapon, character or environment piece
blender-lego-artistDedicated workflow for generating, assembling, and rendering authentic LEGO models in Blender Copilot via LDraw CAD parts format and ImportLDraw.
blender-procedural-pipeline5-stage procedural modeling pipeline for vehicles, hard-surface props, and modular game assets (Blockout -> Bevel & Form -> Boolean & Greeble -> Color ID & Shading -> LOD & glTF Export) using Blender Copilot's MCP tools.
blender-to-godotHand assets made with Blender Copilot to a Godot 4 project - copy the exported .glb under res://, let the editor import it, place it in scenes with collision and the right scale, and check it in the running game. Use after export_gltf, or when replacing primitive meshes in a Godot game with models.
blender-vehicle-artistDedicated workflow for modeling cars, trucks, tanks, aircraft, mechs, and sci-fi rovers in Blender Copilot via MCP with chassis blockout, body panels, wheel articulation, and collision proxies.
/blender-copilot:blender-connectConnect Claude Code to Blender Copilot's MCP bridge (running Blender window, or a headless Blender started for you).
Matt Pocock's agent skills for real engineering (grilling, spec/ticket flows, TDD, code review, domain modelling and more).
39 skills
Token usage tracking, model cost attribution per agent, budget alerts, and optimization recommendations
24 skills · 1 command · 1 agent · hooks
5 skills + 35 modes + Material Passport pipeline. Includes v3.6.7 cross-model audit gate and v3.6.8 generator-evaluator contract.
5 skills · 16 commands · 4 agents · hooks
Install the "Architecture & Domain Modeling" workflow plugin from Agentic Awesome Skills.
13 skills
Independent auditing for AI agents, open source. Claude discovers your setup, confirms the cost, and audits your agent against the one question other tools skip: is it doing the job it's supposed to do, given your business rules and org structure? Test any model (Anthropic, OpenAI, Gemini, Azure, Bedrock, …) graded by self, one independent judge, or a cross-vendor panel; each provider is billed to its own account via a key in your settings, never the command line. Results render as an interactive artifact (with a static-report fallback).
1 skill · hooks
Eval-gated LLM fine-tuning lifecycle (LoRA/QLoRA, DPO, GRPO/RLVR, vision SFT, quantized export). Use when fine-tuning an open-weights model end-to-end: building the eval harness first, selecting method and model, preparing data, training with Unsloth or TRL, gating checkpoints, and exporting GGUF/FP8.
10 skills · 2 commands · 3 agents
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