claude

autodecision

Iterative decision simulation with a 5-persona council, adversarial red-teaming, and mechanical convergence. Applies Karpathy's autoresearch + LLM Council patterns to high-stakes business and strategy decisions.

104 on GitHubby Harshil Mathurv0.4.0MITupdated 6 months agoproductivity
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Plugin autodecision from marketplace autodecision in harshilmathur/autodecision. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • autodecision

    Auto-Decision Engine: iterative decision simulation using autoresearch principles and a persona council. Decomposes decisions, generates competing hypotheses, simulates first/second-order effects with probabilities, critiques via anonymized peer review, and iterates until insights stabilize mechanic

Slash commands (11)

  • /autodecision:autodecision

    Run the full Auto-Decision Engine loop on a decision

  • /autodecision:challenge

    Stress-test a proposed action — adversary-only mode, no full loop

  • /autodecision:compare

    Compare two decisions side-by-side — either run fresh or compare existing runs

  • /autodecision:deck

    Render a Decision Brief as a McKinsey-styled PPTX deck (~16 slides)

  • /autodecision:export

    Export decision journal, assumptions, and briefs as a portable archive

  • /autodecision:plan

    Interactive setup wizard — decompose and scope a decision

  • /autodecision:publish

    Publish a Decision Brief — generate a PDF and route to wherever you can share it

  • /autodecision:quick

    Quick single-pass decision analysis (no council, no iteration)

  • /autodecision:review

    Review past decisions, compare predictions vs outcomes

  • /autodecision:revise

    Revise a previous decision with changed assumptions, new hypotheses, or new data

  • /autodecision:summarize

    Compress a Decision Brief into a shareable one-page summary

Subagents (5)

  • council-competitor

    Competitor Strategist persona for the autodecision council. Optimizes for competitive dynamics and market response; thinks like the competition. Spawned during Phase 3 SIMULATE to independently generate effects chains for each hypothesis.

  • council-customer

    Customer Advocate persona for the autodecision council. Optimizes for user value, adoption, and retention; thinks like the end user experiencing the decision's effects. Spawned during Phase 3 SIMULATE to independently generate effects chains for each hypothesis.

  • council-optimist

    Growth Optimist + Creative Strategist persona for the autodecision council. Optimizes for revenue growth, market share, and creative alternatives others miss. Spawned during Phase 3 SIMULATE to independently generate effects chains for each hypothesis.

  • council-pessimist

    Risk Pessimist persona for the autodecision council. Optimizes for capital preservation and risk mitigation; surfaces downside, failure modes, and hidden costs. Spawned during Phase 3 SIMULATE to independently generate effects chains for each hypothesis.

  • council-regulator

    Regulator / Constraint Analyst persona for the autodecision council. Optimizes for compliance, sustainability, and long-term viability; surfaces legal, regulatory, and structural constraints. Spawned during Phase 3 SIMULATE to independently generate effects chains for each hypothesis.

View source on GitHub

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