caveman
claudeTalk like caveman. Cut filler. Keep technical details explicit.
22 skills · 1 command · 3 agents · hooks
Iterative decision simulation with a 5-persona council, adversarial red-teaming, and mechanical convergence. Applies Karpathy's autoresearch + LLM Council patterns to high-stakes business and strategy decisions.
Plugin autodecision from marketplace autodecision in harshilmathur/autodecision. Commands read from the repo's manifest — 1 month ago.
autodecisionAuto-Decision Engine: iterative decision simulation using autoresearch principles and a persona council. Decomposes decisions, generates competing hypotheses, simulates first/second-order effects with probabilities, critiques via anonymized peer review, and iterates until insights stabilize mechanic
/autodecision:autodecisionRun the full Auto-Decision Engine loop on a decision
/autodecision:challengeStress-test a proposed action — adversary-only mode, no full loop
/autodecision:compareCompare two decisions side-by-side — either run fresh or compare existing runs
/autodecision:deckRender a Decision Brief as a McKinsey-styled PPTX deck (~16 slides)
/autodecision:exportExport decision journal, assumptions, and briefs as a portable archive
/autodecision:planInteractive setup wizard — decompose and scope a decision
/autodecision:publishPublish a Decision Brief — generate a PDF and route to wherever you can share it
/autodecision:quickQuick single-pass decision analysis (no council, no iteration)
/autodecision:reviewReview past decisions, compare predictions vs outcomes
/autodecision:reviseRevise a previous decision with changed assumptions, new hypotheses, or new data
/autodecision:summarizeCompress a Decision Brief into a shareable one-page summary
council-competitorCompetitor Strategist persona for the autodecision council. Optimizes for competitive dynamics and market response; thinks like the competition. Spawned during Phase 3 SIMULATE to independently generate effects chains for each hypothesis.
council-customerCustomer Advocate persona for the autodecision council. Optimizes for user value, adoption, and retention; thinks like the end user experiencing the decision's effects. Spawned during Phase 3 SIMULATE to independently generate effects chains for each hypothesis.
council-optimistGrowth Optimist + Creative Strategist persona for the autodecision council. Optimizes for revenue growth, market share, and creative alternatives others miss. Spawned during Phase 3 SIMULATE to independently generate effects chains for each hypothesis.
council-pessimistRisk Pessimist persona for the autodecision council. Optimizes for capital preservation and risk mitigation; surfaces downside, failure modes, and hidden costs. Spawned during Phase 3 SIMULATE to independently generate effects chains for each hypothesis.
council-regulatorRegulator / Constraint Analyst persona for the autodecision council. Optimizes for compliance, sustainability, and long-term viability; surfaces legal, regulatory, and structural constraints. Spawned during Phase 3 SIMULATE to independently generate effects chains for each hypothesis.
Talk like caveman. Cut filler. Keep technical details explicit.
22 skills · 1 command · 3 agents · hooks
Persistent memory for Claude Code: the next session starts where the last one left off.
29 skills · 1 MCP server · hooks
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Open-source AI job search that runs locally in your AI coding CLI: scan job portals, evaluate listings into a structured A-H report with a 1-5 score, tailor your CV, track applications
5 skills · hooks
Cross-session memory and token savings for coding agents.
6 skills · 1 agent · 1 MCP server · hooks
Package any website or local web build into a lightweight desktop app with Pake CLI.
1 skill
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