codex

Homie

Makes and remixes multiplayer web games, music and video, then publishes them from a studio site with public rooms on your own Cloudflare account.

1,566 on GitHubby Homiev0.58.16Apache-2.0updated todayDevelopment & Workflow

Plugin homie in hashgraph-online/awesome-codex-plugins. Commands read from the repo's manifest — today.

What it installs

Skills (24)

  • animate

    Give a game's characters rigs and clips that move well on a phone — the skeleton standard (one humanoid vocabulary, a mini and a quadruped family), free CC0 animated characters from Homie's starter library made phone-sized (one draw call, helper bones gone) with their clips in one shared clip librar

  • app

    Make or change a Homie app: one morphing screen, roles and reusable parts, live across phones, wall screens, kiosks and staff tablets. Use for customer apps, venue screens, queues, workshop boards and cause dashboards in a studio with studio.json. Apps use the same engines, rooms, parts and standalo

  • art

    Make game and app art using the official fal MCP, studio art direction, local capture and asset checks.

  • functions

    Build and prove durable studio functions for record, order, schedule and tool events, with concurrent database updates and event feeds.

  • game

    Make or change a rules-plus-view multiplayer web game inside a Homie studio — the server runs the rules, each browser predicts its own movement and renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give

  • lab

    Build a Game Lab for one mechanic of a studio's game (the jump, a hit, a dash, a drift, a landing) and iterate on how it FEELS with the creator, side by side. The lab plays one short take in two builds at once, New (the working tree) and Today (the last commit), on one clock with the same seed and p

  • models

    Make coherent 3D assets through the official fal MCP, then optimize, register and check them in the studio.

  • music

    Compose music with the official ElevenLabs MCP and keep arrangement, rights, mastering and scene integration in Homie.

  • office

    Run a Homie studio's live games from its back office - who is playing right now in every room (players, bots, round, uptime), announce a line to players in-game, kick or mute a player, close a room, set players per room, and each game's launch state (private, invite-only beta with invite links and c

  • parallel

    Build a planned game with several agents at once — game logic and netcode, levels, art, sound, the landing page — each in its own folders, then one merge, a two-browser check, a playtest and a blind review. Use only when parallel work is requested and the host supports it. Use after the plan step, o

  • parts

    Studios build on each other with parts from games, apps, music and video that their owners choose to share or sell (a creature, a level generator, a chase camera, a bot brain, a pickup mechanic, an audio pack). Use this when planning or making games, apps, music or video (look for pieces before writ

  • perf

    Make a studio's game faster with a measured loop in real GPU Chrome on a computer and an emulated phone. Measure frame times, startup, downloads, memory and netplay for both server-room replicas or a browser-host pair. Profile hot functions, try one small change, compare alternating runs, and keep i

  • plan

    Plan a game or app with the person before building it — sensible defaults from their request, with an interview only when requested that ends in the game's Game Codex, games/<id>/CODEX.md, drawn as a page in the game's own palette, fonts and art that anyone can read and steer (a Claude artifact wher

  • playtest

    Playtest a studio's app against its owner's Codex needs, or its game the way Homie holds its own games to a bar — real browsers on a computer and a phone held both ways, the first ten seconds timed, the look measured (black or flat frames, contrast, detail), how much of the screen the UI covers, the

  • port

    Make an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, server rules, predicted movement, rounds), phone touch c

  • publish

    Put a Homie studio's site and games online on the studio's OWN Cloudflare account (Worker, D1 and public-room Durable Objects, with R2 storage only when added), run its site (the hub's sections in the studio's own look, a landing for every game, news posts with feeds, and what the studio's site/ fol

  • servers

    Give a Homie studio game lasting servers - named communities with their own rooms and rules - humans-only, hybrid (seats reserved for AI companions), beginner (new players, AI guides, kids-safe) - plus agent passes, the AI skill dial, the party's level vote, and AI guides that talk (a game vocabular

  • shop

    Sell things in a Homie studio's games with the studio's OWN Stripe - a supporter pack, cosmetics, a season pass, a one-time unlock, a tip, a round of several items to a table, a paid booking with slot capacity, monthly giving or a membership - in real money, with Stripe Checkout, Stripe Tax or Strip

  • sound

    Make a game's sound effects and synthesized music on the creator's own computer, free, with no provider or account — a set of effects (jump, coin, hit, explosion, win, lose, UI) rendered from presets, a short synthesized theme or score from chords and patterns with stems and seamless section loops,

  • standalone

    Make a studio's game into an app of its own, a desktop app for macOS, Windows and Linux (the kind of build Steam accepts for upload) and a phone app for iOS and Android (the files the App Store and Google Play accept for upload; each store's review, fees and rules are its own). It is the same web bu

  • studio-setup

    Set up a Homie studio (one repository with games/, apps/, music/, videos/ and posts/, and a site with public game rooms on the studio's own Cloudflare) with the AI handling setup and defaults: setup status first (accounts and tools, what each unlocks, the exact fix), choose editable defaults, plan t

  • style

    A game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and phone budgets — each picked automatically from the person's words with a one-line why, which the perso

  • tools

    Add studio-owned MCP tools, prompts, app-record resources or signed inbound integrations to a Homie studio, sell goods or priced services to customers' AIs, declare event functions, and connect an AI through browser approval.

  • video

    Capture and edit studio videos locally, and generate requested shots through the official fal MCP.

MCP servers (1)

  • homie

    connects to: https://homie.rocks/mcp

View source on GitHub homie.rocks

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