LVTD Skills
codexReusable Agent Skills for Codex, Claude Code, and compatible clients, covering Django, Rust, Cookiecutter, SEO, traction, product marketing, and nonfiction publishing workflows.
200 skills
Framework-agnostic design principles for design process, accessibility, iteration, and robustness against edge cases. Covers Accessibility, Iteration, Factor of Safety, Prototyping, Weakest Link, Scaling Fallacy, and Ockham's Razor. Drawn from the process-related entries of 'Universal Principles of Design' (Lidwell, Holden, Butler, 2003) and the broader engineering and inclusive-design literature (WCAG, Maeda, Cooper, Petroski).
Not in a marketplace yet, so it loads for one session with --plugin-dir.
Plugin process-and-robustness-principles in hashgraph-online/awesome-codex-plugins. Commands read from the repo's manifest — today.
accessibility-operableUse this skill when the question is whether users can *operate* a UI — keyboard, switch device, voice, screen-reader gestures — not just by mouse or touch. Trigger when designing keyboard navigation, focus management for modals/menus/popovers, drag-and-drop with alternatives, motion-heavy interactio
accessibility-perceivableUse this skill when the question is whether users can *perceive* the content — see it, hear it, or feel it — regardless of impairment. Trigger when designing color systems, picking text sizes, building image-heavy surfaces, working with video/audio, designing for low-vision users, or running an acce
accessibility-robustUse this skill when the question is whether assistive technologies — screen readers, voice control, switch devices, refreshable braille displays — can reliably interpret your UI. Trigger when picking between semantic HTML and a custom-built component, when reaching for ARIA, when designing live regi
accessibility-understandableUse this skill when the question is whether users can *understand* the UI — predict its behavior, recover from errors, comprehend its labels and copy. Trigger when writing form labels and error messages, when designing flows with surprising state changes, when picking microcopy for the destructive m
accessibilityUse this skill on every design task that produces a user-facing surface. Trigger on every screen, component, prototype, or design review — accessibility isn''t a phase, it''s a property each surface either has or doesn''t. Trigger when the user mentions accessibility, a11y, WCAG, screen readers, key
factor-of-safety-content-stressUse this skill when designing UI to survive content extremes — long names, big numbers, multi-line addresses, missing images, internationalized strings, dense data. Trigger when reviewing a design against worst-case content, when bug reports show layouts breaking on real data, or when picking conten
factor-of-safety-failure-marginUse this skill when planning capacity, redundancy, graceful degradation, or recovery for systems that must keep working under stress — performance budgets, dependency failure handling, retry logic, error budgets, infrastructure capacity. Trigger when scoping infrastructure, designing error-handling
factor-of-safetyUse this skill whenever the design will encounter conditions that can''t be fully predicted at design time — load spikes, edge-case content, real-world variability, hardware variation, third-party flakiness, or any "what if" scenario. Trigger when scoping performance budgets, designing for content e
iteration-design-vs-developmentUse this skill when reviewing where in the project lifecycle iteration is happening — desirable iteration during design vs. costly rework during development. Trigger when a project keeps slipping due to "design changes during build," when scoping how much design work to do before engineering begins,
iteration-prototype-fidelityUse this skill when picking the appropriate prototype fidelity for an iteration cycle — sketches vs. wireframes vs. clickable Figma vs. code prototypes vs. production beta. Trigger when planning a research session, when a project is over- or under-investing in prototypes, or when the prototype fidel
iterationUse this skill whenever the question is *how* to develop a design — through one big push or through repeated cycles of build, test, learn, refine. Trigger when planning a design process, scoping an MVP, deciding between waterfall and iterative delivery, planning research cadence, or reviewing why a
ockhams-equivalent-designsIdentify when two design options are functionally equivalent so the razor can be applied. Use when comparing design alternatives, evaluating whether two implementations of a feature actually produce the same outcome, or recognizing that a complex solution doesn''t earn its place against a simpler on
ockhams-feature-pruningPrune accumulated complexity from a product — features, options, settings, code paths that no longer earn their place. Use when auditing a mature product, reducing surface area, simplifying complex workflows, or evaluating whether to remove low-usage features. Pruning is harder than adding because u
ockhams-razorApply Ockham''s Razor — given a choice between functionally equivalent designs, prefer the simplest. Use when comparing design approaches, evaluating whether a feature is necessary, deciding between elaborate and minimal solutions, auditing a product for accumulated complexity, or pruning features t
process-routerUse this skill whenever the question is *how* to design well over time or *how* to make a design that doesn''t break — accessibility, prototyping cadence, MVP scoping, edge cases, performance budget, error handling at scale, design system governance, or any architectural-design question. Trigger on
prototyping-concept-throwaway-evolutionaryUse this skill when picking which kind of prototype to build for the question at hand — concept (exploratory), throwaway (testing one specific aspect), or evolutionary (incremental toward final). Trigger when planning a research method, when scoping a technical spike, or when deciding whether an MVP
prototyping-when-and-whatUse this skill when deciding what to prototype, what fidelity to use, and when to stop prototyping and ship. Trigger when planning research, scoping a design phase, or facing pressure to "stop prototyping and just build it." Sub-aspect of `prototyping`; read that first.
prototypingUse this skill whenever the design has unknowns that need testing — when a sketch could resolve a debate, when assumptions about user behavior could be checked cheaply, when a high-fidelity build would benefit from a low-fidelity draft first. Trigger when planning research, when scoping a new featur
scaling-fallacyApply the principle of avoiding the Scaling Fallacy — the assumption that a system that works at one scale will work at a different (smaller or larger) scale. Use when scaling a feature from prototype to production, designing for an unfamiliar user volume, evaluating whether a process that works for
scaling-interaction-assumptionsVerify and design for user-base scaling — broader audiences, more diverse use cases, more edge cases, behaviors that weren''t anticipated. Use when launching to a new market, scaling from beta to GA, expanding from one team to a company, or any context where the user population is growing or changin
scaling-load-assumptionsVerify and design for load scaling — data volume, transaction volume, request rate, and user count. Use when sizing infrastructure, choosing data structures, designing pagination and lazy-loading patterns, evaluating dependencies'' rate limits, or load-testing before launch. Most scaling failures ar
weakest-link-identificationApply methods for finding the weakest link in a workflow, system, or feature set. Use when planning a redesign, prioritizing engineering or design investment, auditing a product for quality issues, or beginning any improvement effort. Several methods exist (funnel analysis, journey mapping, failure-
weakest-link-treatmentApply treatment strategies for identified weak links — fix, eliminate, buffer, replicate, or communicate. Use when you''ve identified a weakest link and are deciding what to do about it. Each treatment has different costs, benefits, and contexts where it''s right. The choice depends on whether the w
weakest-linkApply the principle of the Weakest Link — a system''s reliability is determined by its least reliable component, not by the average. Use when designing critical-path workflows, evaluating dependencies for risk, deciding where to invest in robustness, auditing onboarding or checkout flows for the ste
Reusable Agent Skills for Codex, Claude Code, and compatible clients, covering Django, Rust, Cookiecutter, SEO, traction, product marketing, and nonfiction publishing workflows.
200 skills
280+ Agent Skills that turn Codex, Claude Code, Cursor and other agents into a research co-scientist across the academic research lifecycle: literature and PRISMA reviews, hypotheses, experimental design, data analysis in biology, chemistry, medicine, physics and ML, paper writing, citation verification and peer review.
200 skills
Role-based team delivery framework — Tech Lead-orchestrated 8-role system with 195+ skills, 27 specialist agents, 80+ commands, hooks, and ECC harness for Claude Code, Codex, and OpenCode.
175 skills
Open-source AI marketing plugin for agencies — 154 skills, 25 specialist agents, 12-Part Strategy Flow, AEO/GEO, GSC AI Performance Report, Google Ads API v24, EU AI Act Article 50 / C2PA compliance.
164 skills · hooks
Add real-time chat, voice and video calling to React, Angular, React Native, iOS, Android and Flutter apps, with the CometChat Docs MCP for current docs.
98 skills · 1 MCP server
How to make any AI video: find the skill, the options to show and the steps (no key needed), with the keyless varg how to MCP and the varg MCP for video, image, voice and music generation.
78 skills · 2 MCP servers
Collection of example skills demonstrating various capabilities including skill creation, MCP building, visual design, algorithmic art, internal communications, web testing, artifact building, Slack GIFs, and theme styling
19 skills
Access thousands of AI prompts and skills directly in your AI coding assistant. Search prompts, discover skills, save your own, and improve prompts with AI.
2 skills · 2 commands · 2 agents · 1 MCP server
Comprehensive PR review agents specializing in comments, tests, error handling, type design, code quality, and code simplification
1 command · 6 agents
Professional UI/UX design intelligence for AI coding assistants. Includes searchable databases of styles, colors, typography, charts, and UX guidelines for React, Next.js, Astro, Vue, Nuxt.js, Nuxt UI, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, Jetpack Compose, Angular, Laravel, JavaFX, and Three.js.
7 skills
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Editorial diagrams in your brand, as self-contained HTML and SVG. Architecture, flowcharts, sequence, state machines, ER and database schemas, timelines, swimlanes, org charts, Gantt, Wardley maps, user journeys, service blueprints, UML class, lifecycle phase maps, and charts from bar, line and scatter to Sankey, treemap and heatmap, plus many more. Redraws draw.io, Mermaid, Excalidraw and PlantUML files. Exports SVG and PNG.
1 skill · 7 commands
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.