claude

genmotion-skills

GenMotion's own creative skills: viral UGC ad formats, product launches, feature announcements. Loaded into the chat agent's session alongside the HyperFrames authoring pack.

7 on GitHubby GenMotionv0.0.0updated 2 days ago

Not in a marketplace yet, so it loads for one session with --plugin-dir.

Plugin genmotion-skills in haxzie/genmotion. Commands read from the repo's manifest — 2 days ago.

What it installs

Skills (34)

  • ad-qa

    The pre-ship QA pass for a short-form or social ad, run on captured frames and the exported file: the exact frames to capture, eleven tests with pass criteria and fixes (hook frame, brand timing, mute, safe zones with a drawn overlay, captions, text size and contrast, pacing, CTA and ending, audio a

  • ai-presenter

    Putting a person on screen in an ad when there is no footage: the user's own clip first, or a generated portrait driven by a lipsync model. Covers when not to use a face at all, the lipsync input spec (portrait, audio, neutral mouth), framing and headroom for 9:16, one take length (four seconds), li

  • announce-feature

    The 15 to 45 second feature announcement or changelog video, in the manner of Linear, Notion and Slack: what changed, why it matters, show it, where to find it. Covers naming the feature in the first six words, frame-budgeted beat sheets for 15, 20, 30 and 45 seconds with VO word budgets, the cursor

  • announce-milestone

    Funding rounds, ARR, GitHub stars, user and download counts, acquisitions: one number made to land. Covers what earns a milestone video, the count as the hook from frame 0, a clock that never parks (count capped at 40% of the film, the breath before the land), the subject's own object on the same cl

  • app-store-preview

    App Store and Google Play preview videos: up to three 15 to 30 second cuts per locale, each standalone (what it is, the best feature, the payoff). Covers the verified store specs (Apple's 886 x 1920 and 1200 x 1600 sizes, 30 fps cap, H.264 settings, the 5 second poster frame; Play's YouTube link rul

  • brand-sting

    The logo sting, bumper, ident or brand reveal: 2 to 8 seconds, no narration, one mark arriving. Covers the three shapes (build, reveal, transform), the sting energy curve with the hit at 40 to 60 percent, frame budgets for 2, 3, 5 and 8 second stings, mark size and clear space, the landing ease and

  • demo-walkthrough

    The longer product tour, 60 to 180 seconds, for a viewer who chose to watch: one real workflow done end to end instead of a feature tour, chapter shares and chapter cards, narration at 2.2 to 2.5 words a second that may orient ahead of a step, UI magnified 2 to 2.5 times, cursor and click timing, fo

  • device-mockup

    A convincing generic phone and a mobile app UI rebuilt in Three.js, measured from a polished launch film: the device as ratios of its width (flat slab, thin metal ring, black bezel, camera pill, status bar, home indicator, two-layer soft shadow) with its screen a render target clipped to the rounded

  • direction

    Creative direction for any new video, read before choosing or building: turns a request into one proposition, an audience and placement (sound on or off, feed or site), an idea (we show X as Y), a style family, an energy curve, a pacing budget in frames, a transition grammar, a sound plan and one me

  • explainer

    The explainer video: a concept, a process, a comparison or a piece of data made visual in 30 seconds to 3 minutes, narrated or text-led. Covers the one-question test, six shapes (how it works, why it matters, this vs that, by the numbers, listicle, story), a thesis and idea spine, one idea per scene

  • freeform-video

    The fallback when no other skill owns the request: a custom video of any kind, such as a birthday clip, a talk or event intro, an event countdown, an abstract loop, a visual for a song, an invitation, a quote card or an internal update. Covers a three-concept pitch before building, a five-line plan,

  • genmotion-skills

    The router for GenMotion's creative pack: start here for any new video request. It sends you through creative direction first, then picks the one skill that owns the video type (launch, feature announcement, milestone, explainer, brand sting, app store preview, walkthrough, UGC ad formats, editing t

  • launch-playbook

    The product launch film, 15 to 90 seconds: five story shapes (problem-first, demo-first, manifesto, metric-first, category-creation) with the selection rule, peak placement by kind of film (an early reveal, or a name reveal plus a later outcome peak), frame-budgeted beat sheets for 15, 30, 45 and 60

  • launch-taste

    Taste for motion-design launch, feature and brand films: how to choose the concept device and the style family that communicate this product's one idea, and how to give it restraint, contrast, a well-placed peak and sound that lands on the picture. A decision path from message to the one thing the v

  • motion-language

    GenMotion's house motion vocabulary, measured from its own templates, for every engine: entrance and exit timings and easing, word and character staggers, blur and rise distances, overshoot and springs, holds that breathe, easing formulas, camera grammar (push, pull, punch, orbit, drift) and the han

  • polished-screen-demo

    A product demo that looks screen-recorded in a tool like Screen Studio, but is built rather than captured: the real interface photographed through the browser, a synthetic cursor that moves and clicks, push-in zooms on whatever is being done, keystroke and click sounds on the exact frames, and one c

  • screen-capture

    Getting real app footage into a video safely: what to ask the user to record, probing a file, the seek-safe master (VP9 WebM at the project fps with a keyframe every 15 frames, because the renderer seeks every frame and the CLI cannot decode H.264), verified ffmpeg recipes for frame-accurate trims,

  • sound-design

    Music, sound effects and the voiceover mix for every kind of video in the pack: the four-decision sound plan, sourcing a track (the user's file, a connected generator, or by default a CC0 / CC BY track fetched from the web and verified), finding its beat grid, sections and button with ffmpeg and fit

  • stock-and-broll

    Sourcing cut-aways, product shots and staged stills that read as real rather than stock: the sourcing order from the user's own material through the brand's assets and stock connectors to generated, the licence and resolution checks before anything is used, the tells of stock and the four treatments

  • three-assets

    Bringing real material into Three.js scenes so no frame is blank: asset imports and their type declarations, images and screenshots at true aspect, logos rasterised crisp from SVG or extruded from the real path data with a bevel, device frames, user footage transcoded to WebM and seeked from the fra

  • three-camera

    Camera craft for Three.js scenes: a stage where 1 world unit is 100 composition px so sizes are exact in every aspect, a shared ease module (house curves, closed-form springs, monotone spline, log-space zoom, drift that returns to rest), and recipes for push, pull, punch-in, orbit, keyed one-shot pa

  • three-diagram

    Forty-four diagram and chart types for Three.js scenes, on three kits: nodes, zones, lanes, lifelines and orthogonal connectors that draw themselves on; scales, axes and marks; and circles, ribbons and a real axonometric projection. Architecture, flowchart, sequence, state, ER, UML, schema, timeline

  • three-look

    Building the look of a Three.js video: the colour pipeline (output colour space, tone mapping for brand products versus cinematic scenes, what must opt out so brand hexes stay exact), a studio environment so metal and gloss read, re-lit when the ground changes, lighting setups with intensities, mate

  • three-transitions

    Building scene handoffs on Three.js, where nothing survives a cut and the renderer never cross-dissolves: one camera-locked cover layer for floods that become objects, irises, directional and bottom-up wipes, block wipes and flash-to-white; persisting elements re-created at the identical transform f

  • three-type

    Typography in Three.js scenes, built on one type kit: canvas-texture type drawn once at 2x with real tracking, the project's font files loaded through the frame barrier, per-word and per-character planes with a small shader for blur, tint and a baseline mask, and a rolling counter with tabular or pr

  • ugc-ad-foundations

    The shared ground under every UGC-style social ad: the codes that read as an ad versus a person, hook / body / CTA anatomy with frame budgets per length, the one safe-zone and caption-position spec for 9:16, 4:5 and 1:1, the shared UGC numbers (change interval, VO budget, bed level, loudness), the f

  • ugc-craft

    The edit language of a short-form UGC ad, with one number for each move: the cadence table and the three-second rule, the breath trim and J/L cuts, the three named zoom moves (jump zoom, punch-in, focus push) and the one creep for stills, the canonical caption spec (grouping, size, stroke, position,

  • ugc-green-screen

    The commentary ad: a presenter cut out over a full-bleed source (a competitor's pricing page, a review, a thread, a search result, a chart) reacting line by line, with drawn marks turning the reaction into an argument. Covers what makes a source worth reacting to, the layout inside the safe zone, di

  • ugc-hooks

    The first 1.5 to 3 seconds of a UGC or social ad: the visual plus verbal plus rhythm triple, frame-zero rules with frame timings, eight hook families matched to audience temperature, how each family is built as the opening scene on any engine, hook variants (three openings on one body, built as swap

  • ugc-problem-solution

    The PAS ad and the default when a brief names a pain but no format: open on the failure state with the product absent, agitate one consequence for at most five seconds, turn on a hard cut with the sound dropping out, demonstrate honestly, and land on a relief shot that rhymes with frame zero. Covers

  • ugc-screen-demo

    The faceless screen-recording ad for software: an app or website doing one satisfying thing, result first, a cursor that acts, narrated flatly and cut tight for a vertical feed. Covers the one-thing rule, direction defaults, beat sheets with frame budgets at 15, 30 and 45 seconds, hook options, full

  • ugc-scripting

    Writing the body and CTA of a short-form ad: the word budget per runtime and per section, six frameworks (PAS, AIDA, BAB, FAB, 4P, star-story-solution) with the audience each fits, the body's rules, CTAs that read as a recommendation, writing for text-to-speech (numbers, acronyms and names as spoken

  • ugc-unboxing

    The first-impression ad: a box, hands in frame, the product revealed one layer per beat, with foley carrying the retention. Covers direction defaults, beat sheets with frame budgets at 15, 30 and 45 seconds, hook options, the one-layer-per-beat rule, why hands beat a face, scale and packaging as the

  • video-editing

    Editing footage the user supplies into a finished video: a podcast episode or clips from it, a talking-head video for YouTube, Shorts, TikTok, Reels or LinkedIn, a trailer or teaser cut from existing shots, a founder-and-product launch cut, or a fast Gen Z social edit. ffmpeg does the editorial (pro

View source on GitHub genmotion.dev

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