superpowers
claudecodexCore skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
A Codex plugin for building pixel games with Godot and Pixelorama, from ideas and AI-assisted art to gameplay, playtesting, and iteration.
Plugin pixweft in hchen272/PixWeft-Pixel-Game-Developer-for-Codex. Commands read from the repo's manifest — 19 days ago.
This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.
game-buildPrepare, export, and verify Godot game builds with concise delivery notes. Use for packaging or build failures; publishing and uploading require the user's authorized scope.
game-designDiscuss and plan game experiences, mechanics, content scope, and focused playable experiments. Use for concept exploration, design tradeoffs, balancing plans, or deciding what to prototype next.
game-reviewReview pixel game artwork, Godot scene integration, and playable behavior; reproduce defects and verify repairs with revision-bound evidence. Use for visual audits, playtests, screenshot feedback, and regression checks.
game-uiDesign and implement Godot game interfaces, including image-based components, layout, interaction states, animation, focus, and responsive behavior. Use for UI creation or interface defects rather than general world-scene editing.
godot-gameplayImplement and debug Godot gameplay code, input, rules, interactions, state transitions, and game data. Use for concrete mechanics or gameplay defects in new or existing projects.
godot-scenesCreate and repair Godot 2D levels and scene composition using TileMaps, freely placed objects, layered backgrounds, reusable modules, or mixed approaches. Use for layout, collision, navigation, occlusion, and camera integration.
pixel-artPlan and produce pixel game artwork using reference-aware image prompts and Pixelorama import, including sprites, animation, scene assets, tiles, and UI art. Also supports prompt-only requests and scoped edits to existing artwork.
pixweftCoordinate end-to-end pixel game development in Godot with Pixelorama, from idea discussion to playable prototypes, production, review, and builds. Use for broad or multi-discipline game requests; route precise local tasks to the relevant specialist.
pixweftruns: node ${PLUGIN_ROOT}/mcp/server.mjs
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Scaffold, validate, and publish new Claude Code plugins with proper structure
3 skills · 1 command · 1 agent
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Use Alibaba Open Code Review from local Codex.
2 skills
Claude Code skill for creating and presenting Slidev slidedecks
1 skill
Code intelligence powered by a knowledge graph. Provides execution flow tracing, blast radius analysis, and augmented search across your codebase.
12 skills · 1 MCP server · hooks
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