claude

godot-kit

Verdicts an agent loop can trust: skills that make Claude actually run, test and verify a Godot 4 project instead of trusting exit codes.

3 on GitHubby Jakub Hübnerv0.3.8MITupdated 12 days agodevelopment
/

Plugin godot-kit from marketplace godot-claude-kit in hibi/godot-claude-kit. Commands read from the repo's manifest — 12 days ago.

What it installs

Skills (6)

  • godot-ci

    One trustworthy verdict for a whole Godot 4 project - import, the parse gate, the static RPC check, every harness (single-process and multiplayer) and the GUT/gdUnit4 unit tests in one command - and a GitHub Actions workflow that runs the same thing. Use before a commit or push, when asked to "run a

  • godot-headless-harness

    Prove that Godot 4 game code works with a headless check that cannot lie - a parse gate (does every GDScript and every .gdshader compile?) and diag harness scenes (does the real gameplay code do what we claim?). Use when you add or change GDScript or a shader and need to verify it, when asked to wri

  • godot-multiplayer-harness

    Prove that Godot 4 multiplayer code works - a REAL headless server and REAL client(s) as separate engine processes, every process's log judged, plus a static check that every RPC sent has an @rpc function to land on. Use when you add or change networking, RPCs, ENet/MultiplayerPeer code, lobby/host/

  • godot-run

    Run a Godot 4 project or scene headless and judge whether it REALLY worked. Use whenever you need to run, import, smoke-test or launch a Godot project, execute a harness/test/gate scene, or verify a GDScript change by running it - before trusting any exit code. Covers finding the engine binary, isol

  • godot-screenshot

    Render a Godot 4 scene to a PNG in a real (off-screen) window, check the frame is not broken, compare it with a golden image, and then LOOK at it. Use after changing anything visible (UI, HUD, layout, materials, camera, lighting, a scene's node tree), when asked whether something "looks right", for

  • godot-unit-tests

    Run a Godot 4 project's GUT or gdUnit4 unit tests headless and get a verdict you can trust - from the framework's exit code, its JUnit XML and the traps where both frameworks exit 0 without testing anything. Use when the project has addons/gut or addons/gdUnit4, when asked to run, add or fix unit te

Subagents (1)

  • gdscript-reviewer

    Use proactively whenever the user asks to review, check or look over GDScript or scene changes in a Godot 4 project (e.g. "review my changes before I commit"), instead of reviewing by reading alone. It backs every finding with evidence from the engine or the code - the parse gate, the engine's own G

View source on GitHub

Similar plugins

superpowers

claudecodex

Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques

15 skills · hooks

obra/superpowers 316,836

context7

claudecodex

Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.

1 MCP server

upstash/context7 64,709

Build powerful, stateful CLI interfaces for any GUI application using the cli-anything harness methodology.

5 commands

HKUDS/CLI-Anything 58,665

Automates browser interactions for web testing, form filling, screenshots, and data extraction

12 skills

vercel-labs/agent-browser 50,373

Use Alibaba Open Code Review from local Codex.

2 skills

alibaba/open-code-review 50,068

slidev

claude

Claude Code skill for creating and presenting Slidev slidedecks

1 skill

slidevjs/slidev 49,452

Maintain godot-kit?

This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.

claude & codex pluginslisted