claude

codex--build-macos-apps

Build, run, test, debug, instrument, and implement local macOS apps using Xcode, SwiftUI, AppKit interop, unified logging, and shell-first desktop workflows. (from Codex)

0 on GitHubby OpenAIv0.1.2updated 6 months ago
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Plugin codex--build-macos-apps from marketplace agent-plugin-marketplace in ilderaj/agent-plugin-marketplace. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (11)

  • appkit-interop

    Decide when and how to bridge a macOS app from SwiftUI into AppKit. Use when implementing NSViewRepresentable or NSViewControllerRepresentable, accessing NSWindow or the responder chain, presenting panels, customizing menus, or handling desktop behaviors that SwiftUI does not model cleanly.

  • build-run-debug

    Build, run, and debug local macOS apps and desktop executables using shell-first Xcode and Swift workflows. Use when asked to build a Mac app, launch it, diagnose compiler or linker failures, inspect startup problems, or debug desktop-only runtime issues.

  • liquid-glass

    Implement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass. Use when adopting Liquid Glass, updating NavigationSplitView, toolbars, search, sheets, and controls, removing custom backgrounds that fight system materials, or building custom glass surfaces with gla

  • packaging-notarization

    Prepare and troubleshoot packaging, signing, and notarization workflows for macOS distribution. Use when asked to archive a Mac app, validate bundle structure, reason about notarization readiness, or explain distribution-only failures.

  • signing-entitlements

    Inspect signing, entitlements, hardened runtime, and Gatekeeper issues for macOS apps. Use when asked to diagnose code signing failures, missing entitlements, sandbox problems, notarization prerequisites, or trust-policy launch errors.

  • swiftpm-macos

    Build, run, and test pure SwiftPM-based macOS packages and executables. Use when the repo is package-first, when there is no Xcode project, or when Swift package workflows are the fastest path to diagnosis.

  • swiftui-patterns

    Best practices and example-driven guidance for building native macOS SwiftUI scenes and components, including windows, commands, toolbars, settings, split views, inspectors, menu bar extras, and keyboard-driven workflows. Use when creating or refactoring macOS SwiftUI UI, choosing scene types, wirin

  • telemetry

    Add lightweight runtime telemetry and debug instrumentation to macOS apps, then verify those events after building and running. Use when wiring `Logger` / `os.Logger`, adding log points for window/sidebar/menu-bar actions, reading runtime logs from Console or `log stream`, or confirming that expecte

  • test-triage

    Triage failing macOS tests across Xcode and SwiftPM workflows. Use when asked to run macOS tests, narrow failing scopes, explain assertion or crash failures, or separate real test regressions from setup and environment problems.

  • view-refactor

    Refactor macOS SwiftUI views and scenes with strong defaults for small dedicated subviews, stable sidebar and selection structure, explicit command and toolbar ownership, scene-aware state, and narrow AppKit escape hatches. Use when cleaning up a macOS view file, splitting oversized scene roots, rem

  • window-management

    Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers. Use when styling or hiding window toolbars and titles, extending drag regions with WindowDragGesture, replacing window backgrounds with materials, disabling minimize or restoration for utili

Subagents (1)

  • openai
View source on GitHub

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