claude

creative

Universal interactive 3D web workflow, tools, hooks, agents, starters, and evals.

0 on GitHubby Mamdouh Aboammarv0.3.0MITupdated 3 months agodevelopment
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Plugin creative from marketplace creative-marketplace in imMamdouhaboammar/creative-agent-pack. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use and it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (10)

  • creative-web-experiences

    Use when building or auditing interactive 3D web experiences, cinematic scroll stories, product configurators, spatial portfolios, WebGL or WebGPU scenes, WebXR, geospatial worlds, Gaussian splats, digital twins, shader art, audio-reactive visuals, physics interactions, browser games, or multi-user

  • 3d-web-experience

    Expert in building 3D experiences for the web - Three.js, React

  • aframe-webxr

    Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks

  • blender-web-pipeline

    Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on task

  • game-engine

    Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers te

  • gsap-scrolltrigger

    Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when n

  • meshy-3d-generation

    Generate 3D models, textures, images, rig characters, and animate them using the Meshy AI API. Handles API key detection, setup, and all generation workflows via direct HTTP calls. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, or in

  • react-three-fiber

    Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. Use when building interactive 3D experiences in React applications with component-based architecture, state management, and reusable abstractions. Ideal for product configurators, portfolios, games, data visual

  • threejs-webgl

    Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights,

  • web3d-integration-patterns

    Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. Use when building applications that integrate multiple 3D and animation libraries, requiring architecture patterns, state management, and performance optimization across

Slash commands (4)

  • /creative:creative-audit

    Audit a motion-heavy website for exactness, reversibility, mobile framing, accessibility, loading, and performance.

  • /creative:creative-build

    Build a verified interactive 3D web experience from a brief, rendered media, layered art, 3D assets, spatial data, scans, or XR requirements.

  • /creative:creative-classify

    Classify an interactive 3D web brief and produce an experience contract before stack selection.

  • /creative:creative-plan

    Produce a production plan for a classified interactive 3D web experience.

Subagents (9)

  • 3d-technical-director

    Classifies interactive 3D briefs, selects the execution mode and renderer boundary, and defines the state, asset, quality, fallback, and verification contracts before implementation.

  • asset-pipeline-engineer

    Prepares and audits models, textures, frame sequences, scans, spatial data, audio, and product assets for browser delivery and runtime interaction.

  • creative-director

    Defines the visual idea, experience archetype, journey, scene hierarchy, and acceptance criteria for interactive 3D web work before production code is written.

  • motion-engineer

    Implements and reviews deterministic timelines, camera movement, object animation, transitions, scroll control, and motion state across 2.5D, Canvas, realtime 3D, and hybrid experiences.

  • performance-auditor

    Audits interactive 3D web projects for transfer, decoded and GPU memory, draw calls, shaders, simulations, streaming, device tiers, loading behavior, and runtime regressions.

  • product-experience-engineer

    Designs and verifies product configurators, exploded views, virtual showrooms, 3D commerce viewers, variant state, and AR handoff behavior.

  • shader-simulation-engineer

    Builds and reviews shader-driven, generative, audio-reactive, physics-based, and game-like interactive web experiences.

  • spatial-data-xr-engineer

    Plans and verifies geospatial worlds, digital twins, volumetric scans, Gaussian splats, point clouds, WebXR AR and VR, and spatial input systems.

  • visual-qa

    Verifies interactive 3D journeys, camera and object states, product interactions, spatial data, volumetric scenes, WebXR, fallbacks, accessibility, and browser or device behavior.

MCP servers (1)

  • creative

    runs: node ${CLAUDE_PLUGIN_ROOT}/mcp/server.mjs

Hooks (3)

  • SessionStart

    node "${CLAUDE_PLUGIN_ROOT}/scripts/hooks/session-start.mjs"

  • PostToolUse

    node "${CLAUDE_PLUGIN_ROOT}/scripts/hooks/post-edit.mjs"

  • Stop

    node "${CLAUDE_PLUGIN_ROOT}/scripts/hooks/completion-gate.mjs"

View source on GitHub

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