claudecodex

gamegen

Create 2D, 2.5D and 3D games with shared project preferences, concept art, Blender, Godot and measured validation.

1 on GitHubby Javiv0.1.4MITupdated 17 days agoProductivity
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Plugin gamegen from marketplace itsjavi-skills in itsjavi/skills. Commands read from the repo's manifest — 17 days ago.

What it installs

Skills (16)

  • blender-game-assets

    Build, texture, rig and export editable 3D game assets with local Blender CLI and bpy from references or a project

  • game-animation

    For GameGen projects, author and verify skeletal, cutout or frame animations for game assets, including locomotion

  • game-audio-procedural

    Compose game music and design sound effects in code with a bundled numpy/scipy synthesis toolkit, then export

  • game-audio-vfx

    For GameGen projects, create and integrate game music, sound and visual feedback with coherent style, synchronized

  • game-bootstrap

    Set up a new game project or resolve missing GameGen preferences using question tools, then prove its selected

  • game-concept-art

    Create or revise game concept art, the art direction document, consistent construction views, poses and visual

  • game-export

    For GameGen projects, prepare and verify Godot exports for the configured platform and delivery stage, including

  • game-optimization

    For GameGen projects, diagnose and improve game frame time, memory, loading and responsiveness using measured Godot

  • game-production

    Coordinate an authorized game-production task from its saved GameGen brief through a playable slice, asset reviews

  • game-qa

    For GameGen projects, verify game behavior and visual quality through isolated tests, actual Godot playthroughs and

  • game-sprites

    For GameGen projects, produce and integrate pixel, painted, cutout or Blender-rendered game sprites with consistent

  • game-tilesets

    For GameGen projects, create and validate game tilesets, terrain transitions and tile metadata for square, isometric

  • game-trailer

    Produce promo trailers from real gameplay of a Godot 4 game: a beat-synced 16:9 1080p60 trailer, a native 9:16

  • game-ui-input

    Build or refine game interfaces and keyboard, controller or touch input from GameGen platform preferences, including

  • game-world-building

    For GameGen projects, assemble game levels and presentation in Godot, including cameras, lighting, materials,

  • godot-gameplay

    Implement or extend Godot gameplay, actor interactions, progression and persistence using the saved GameGen concept,

View source on GitHub

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