claude

blender-mcp

MCP server + agents/skills for Blender 5.1+ — scene management, mesh operations, import/export, and photogrammetry terrain processing.

2 on GitHubby Mike Jenkinsv0.1.0MITupdated 7 months ago

Not in a marketplace yet, so it loads for one session with --plugin-dir.

Plugin blender-mcp in jenkinsm13/better-blender-mcp. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (4)

  • game-ready-export

    Batch FBX export with game-engine golden rules, pre-export checklist, and post-export verification.

  • metashape-round-trip

    Export cleaned meshes from Blender to Metashape for re-texturing, then import the textured result back.

  • terrain-cleanup-pipeline

    Full 6-phase terrain cleanup pipeline for photogrammetry tiles - assessment, cleanup, envelope, classification, UV, optimization.

  • tile-import-verification

    Step-by-step verification of PLY tile imports from Metashape - naming, transforms, bounding boxes, and grid coverage.

Subagents (3)

  • import-export-manager

    Handles batch import with verification, export with correct conventions, and Metashape round-trip coordination.

  • mesh-processor

    Decides cleanup strategy for photogrammetry terrain tiles - canopy assessment, cleanup method selection, and result validation.

  • scene-inspector

    Analyzes loaded Blender scenes for tile inventory, mesh quality, naming violations, and missing tiles in the grid.

MCP servers (1)

  • blender-mcp

    runs: uv run --directory ${CLAUDE_PLUGIN_ROOT} blender-mcp

View source on GitHub

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