claude

chongdashu-phaserjs-tinyswords

Game development example using Phaser.js framework, showcasing 2D game mechanics and sprite handling. For developers learning or building web-based games.

0 on GitHubupdated 6 months agocode_languages
/

Plugin chongdashu-phaserjs-tinyswords from marketplace cascade-code-languages-misc-1 in joshuarweaver/cascade-code-languages-misc-1. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (3)

  • phaser-gamedev

    Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene", "phaser sprite", "phaser physics", "game development with phaser".

  • tinyswords-tilemap

    Build tilemaps using Tiny Swords asset pack. Handles 64x64 tile grid, elevation layers, water foam animation, shadow positioning, and terrain color variants. Use when creating game maps, level editors, or rendering terrain with the Tiny Swords tileset.

  • frontend-testing

    Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.

View source on GitHub

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