claude

minami110-claude-godot-tools

Collection of Claude plugins specialized for Godot Engine game development and scripting workflows.

0 on GitHubupdated 6 months agocode_languages
/

Plugin minami110-claude-godot-tools from marketplace cascade-code-languages-misc-2 in joshuarweaver/cascade-code-languages-misc-2. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (10)

  • gdscript-file-manager

    Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.

  • gdscript-format

    Format and lint GDScript files using gdscript-formatter. Use after editing GDScript files to ensure code style consistency.

  • godot-cache-refresh

    Regenerate Godot caches (class_name registry and .uid files). Use after creating or renaming GDScript files with class_name.

  • godot-doc-search

    Search Godot Engine and GDScript documentation using Deepwiki and Context7. Use when implementing Godot features, looking up APIs, or finding code examples. USE PROACTIVELY when planning Godot/GDScript implementations. - mcp__deepwiki__ask_question - mcp__context7__resolve-library-id - mcp__context7

  • godot-resource-owners

    List which scenes, scripts, and resources reference a given Godot resource (reverse dependencies — the script-side equivalent of the editor's "View Owners..."). Use before deleting, moving, or renaming any .gd / .tscn / .tres / shader / image / audio file, or to check whether an asset is unused.

  • godot-resource-resave

    Re-save Godot text resources (.tscn/.tres) through the editor pipeline to inject UIDs and validate that they load. Use after creating or editing .tscn/.tres files by hand.

  • open-godot-editor

    Launch the Godot editor GUI in the background so its stdout (print / push_warning / push_error) is directly readable. Use when the user explicitly asks to open the Godot editor, or when a change needs hands-on verification in the running editor/game. - Bash

  • gdunit4-test-runner

    Run gdUnit4 tests for Godot projects and report results (read-only). Use to verify test status after code changes. USE PROACTIVELY to check test results. - Bash PreToolUse: - matcher: "Bash" hooks: - type: command command: "${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/scripts/ensure-binary.sh" o

  • gdunit4-test-writer

    Write gdUnit4 test code with type-specific assertions, signal testing, and scene runner support. Use when creating or updating tests for GDScript files.

  • gdscript-diagnostics

    Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.

View source on GitHub

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