gdscript-file-managerMove, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.
gdscript-formatFormat and lint GDScript files using gdscript-formatter. Use after editing GDScript files to ensure code style consistency.
godot-cache-refreshRegenerate Godot caches (class_name registry and .uid files). Use after creating or renaming GDScript files with class_name.
godot-doc-searchSearch Godot Engine and GDScript documentation using Deepwiki and Context7. Use when implementing Godot features, looking up APIs, or finding code examples. USE PROACTIVELY when planning Godot/GDScript implementations. - mcp__deepwiki__ask_question - mcp__context7__resolve-library-id - mcp__context7
godot-resource-ownersList which scenes, scripts, and resources reference a given Godot resource (reverse dependencies — the script-side equivalent of the editor's "View Owners..."). Use before deleting, moving, or renaming any .gd / .tscn / .tres / shader / image / audio file, or to check whether an asset is unused.
godot-resource-resaveRe-save Godot text resources (.tscn/.tres) through the editor pipeline to inject UIDs and validate that they load. Use after creating or editing .tscn/.tres files by hand.
open-godot-editorLaunch the Godot editor GUI in the background so its stdout (print / push_warning / push_error) is directly readable. Use when the user explicitly asks to open the Godot editor, or when a change needs hands-on verification in the running editor/game. - Bash
gdunit4-test-runnerRun gdUnit4 tests for Godot projects and report results (read-only). Use to verify test status after code changes. USE PROACTIVELY to check test results. - Bash PreToolUse: - matcher: "Bash" hooks: - type: command command: "${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/scripts/ensure-binary.sh" o
gdunit4-test-writerWrite gdUnit4 test code with type-specific assertions, signal testing, and scene runner support. Use when creating or updating tests for GDScript files.
gdscript-diagnosticsValidate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.