dev-core
claudeThe always-on engineering rules, core skills, and the tier and domain specialist agents. Requires the repo-docs plugin for repo grounding.
11 skills · 13 agents · 4 MCP servers · hooks
Vendored web design, motion, and 3D skills from MengTo/Skills, GreenSock, Emil Kowalski, ibelick, and Vercel's web interface guidelines. Skills only; no rules, hooks, or MCP servers.
Plugin better-design from marketplace ai-setup in josippapez/ai-setup. Commands read from the repo's manifest — today.
animation-systemsUse when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
apple-designApple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking,
atmosphere-backgroundCreate a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.
audit-ai-design-slopAudit websites, apps, screenshots, mockups, and design code for harmful AI-design clichés, generic generated defaults, and established UI defects. Use when the user wants evidence-backed design feedback, an anti-slop review, or a removal-first cleanup plan without a speculative redesign.
baseline-uiQuickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.
beautiful-shadowsApply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.
build-awwwards-quality-sitesArt-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and
cinematic-gsap-lenis-motion-systemCreate premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, magnetic hover states, custom cursors, and mouse-reactive lay
cinematic-scroll-storytellingCreate cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed transitions, footer reveals, and immersive preloaders. Use when analyzing or building premium edi
container-linesAdd vertical container-size guide lines with mini corner squares for precise, structured web layouts. Use when asked for container lines, measured layout guides, vertical boundary lines, editorial grid markers, or small corner-square frame details.
css-border-gradientApply subtle gradient-border treatments for premium web surfaces. Use when cards, pricing panels, nav bars, modals, buttons, or hero surfaces need a refined edge highlight without a loud glow.
editorial-portfolio-chaptersCreate or redesign creative-studio, agency, photographer, artist, and portfolio websites where project work leads the story. Use for dark editorial shells, full-bleed campaign media, color-coded case-study chapters, oversized service typography, restrained project reveals, and a decisive contact fin
emil-design-engThis skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
find-animation-opportunitiesSearch a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animat
globe-particlesCreate a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout c
gsap-coreOfficial GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive
gsap-performanceOfficial GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
gsap-reactOfficial GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.
gsap-scrolltrigger-storytellingBuild cinematic sticky product storytelling with GSAP ScrollTrigger, progressive UI reveals, scroll-synced animation, smooth interpolation, and immersive section transitions.
gsap-scrolltriggerOfficial GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when n
gsap-timelineOfficial GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
gsapUse when you need to add or debug professional web animations with GSAP (timelines, ScrollTrigger, stagger, transforms) in HTML/CSS/JS/React. Includes patterns for smooth motion, performance, and common pitfalls.
image-first-grid-layoutCreate an image-led grid design system with full-bleed photography, structural guide lines, anchored content blocks, and restrained technical overlays.
improve-uiAudit an existing product surface against its own design evidence, identify verified UI problems, and write self-contained implementation plans for another agent. Strictly read-only on product source. Use when asked to review, refine, improve, or clean up an interface without replacing its identity;
make-interfaces-feel-betterDesign engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full revie
masked-revealCreate masked staggered word reveals on scroll with GSAP ScrollTrigger. Use when headings, hero copy, section titles, or editorial text should reveal word-by-word through an overflow mask as they enter the viewport.
no-ai-design-slopPrevent and remove generic AI-generated design defaults, incoherent visual choices, and established UI defects while creating, revising, or reviewing websites, apps, screenshots, mockups, and design code. Use as a passive quality gate during UI work or for an explicit anti-slop cleanup; preserve the
optimize-web-animationsProfile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to mak
progressive-blurCreate a layered CSS progressive blur (top or bottom) using multiple backdrop-filter masks for depth and softness. Use when asked for “progressive blur”, “gradient blur overlay”, or stepped blur masks that fade from an edge of the viewport.
scroll-scrubbed-word-revealReveal marked-up text word by word as scroll progress advances, while preserving semantic inline links, emphasis, responsive line wrapping, and reduced-motion readability. Use for headlines, quotes, manifestos, product statements, onboarding messages, or editorial passages where scrolling should pac
staggered-word-revealCreate subtle editorial word-by-word text reveal animations where each word fades and rises into place once it enters the viewport. Use for premium portfolio headlines, hero copy, section intros, and short marketing text that needs a cinematic staggered reveal with IntersectionObserver or in-view de
stitched-full-page-captureCapture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages. Use when full-page screenshots are blank, gray, white, sparse, show a tiny content strip, disagree with a working scroll video, or when article evidence/section crops m
threejs-geometryThree.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
threejs-lightingThree.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
threejs-materialsThree.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
threejs-shadersThree.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
threejsUse when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.
web-interface-guidelinesReview UI code for Vercel Web Interface Guidelines compliance
webgl-landing-steeringUse when creating or refining WebGL-heavy landing pages and you need to steer toward a specific visual outcome (premium, technical, playful, cinematic) while balancing conversion clarity, performance, and implementation complexity.
better-designLibrary of 39 vetted web design skills: GSAP and ScrollTrigger animation, scroll storytelling, word-by-word text reveals, Three.js and WebGL scenes, UI polish (hover and press states, shadows, borders, blur, spacing, typography), UI and design reviews (Vercel interface guidelines, generic AI-look au
The always-on engineering rules, core skills, and the tier and domain specialist agents. Requires the repo-docs plugin for repo grounding.
11 skills · 13 agents · 4 MCP servers · hooks
Local semantic doc search, installed-package lookup and JS/TS file-impact tools for one repository. dev-core requires it.
2 commands · 1 MCP server · hooks
Always-on rules for how output reads: short and plain in anything a person sees, and only what was asked for in anything that leaves the machine.
1 skill · hooks
Local feedback inbox MCP for the AI setup: collect_feedback records bugs, pain points, ambiguities, and ideas; read_feedback lists them so they can be acted on later. Stored as JSONL inside the plugin.
1 MCP server · hooks
Stop-hook correctness gate: scores an answer's factual claims against what the session actually ran, blocks on anything unbacked, and records verdicts to a replay ledger so pattern changes are scored before they ship.
1 command · hooks
One skill, building-blocks: explains what is going on, what was built, or the answer to a question in plain words, for someone who was not in the session. For end-of-session handoffs that are actually readable.
1 skill
Matt Pocock's agent skills for real engineering (grilling, spec/ticket flows, TDD, code review, domain modelling and more).
39 skills
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Official Next.js skills: adopt and optimize Cache Components, adopt Partial Prefetching, and verify runtime behavior against a running dev server.
6 skills
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Editorial diagrams in your brand, as self-contained HTML and SVG. Architecture, flowcharts, sequence, state machines, ER and database schemas, timelines, swimlanes, org charts, Gantt, Wardley maps, user journeys, service blueprints, UML class, lifecycle phase maps, and charts from bar, line and scatter to Sankey, treemap and heatmap, plus many more. Redraws draw.io, Mermaid, Excalidraw and PlantUML files. Exports SVG and PNG.
1 skill · 7 commands
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.