claude

juninmd-web

Frontend, mobile, and design engineering: React, Next.js, Vite, Tailwind, iOS Swift, motion, and 3D.

2 on GitHubby Antonio Juniorv1.11.0MITupdated yesterday
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Plugin juninmd-web from marketplace skills in juninmd/skills. Commands read from the repo's manifest — today.

What it installs

Skills (7)

  • 3d-models

    Prepare, convert and debug 3D model assets and avatars. Use for Blender cleanup, VRM 0.x/1.0 conversion, VRoid exports, MToon materials, shape keys, ARKit blendshapes, humanoid rigs, VRM SpringBone hair physics, and Blender MCP automation. Trigger on 'convert this VRM', 'clean up my VRoid export', '

  • frontend-engineering

    Build, design, and review web UIs, component design systems, and responsive layouts. Use for React, Next.js, Vite, Tailwind, WCAG accessibility, i18n and RTL, visual hierarchy, color palettes, anti-slop styling, animation, easing, motion, UI states, and masonry. Trigger on 'build this page', 'fix th

  • ios-engineering

    Build and review native Apple-platform apps against Apple's Human Interface Guidelines. Use for Swift optionals, concurrency and memory, SwiftUI views, UIKit and Auto Layout, Metal shaders, WidgetKit, iOS permissions and system integration, and App Store readiness. Trigger on 'SwiftUI view', 'retain

  • mobile-engineering

    Build and review cross-platform mobile apps; native iOS and Swift work belongs to ios-engineering. Use for React Native, Expo, Flutter, and native Android UI, lifecycle, navigation, permissions, offline behavior, accessibility, localization, device integration, tests, and builds. Trigger on 'React N

  • motion-video

    Make motion-graphics videos as code: HTML/CSS scenes rendered frame by frame with Chrome and ffmpeg, cut to a beat-locked soundtrack. Use for reels, shorts, product-news and kinetic-typography videos, 'a video like this reel', adding music to a render. Trigger on 'vídeo animado em código', 'render q

  • stack-selection

    Choose default technologies before code exists. Use for TypeScript, Bun versus Node, pnpm, uv, NestJS, Biome, Scalar versus Swagger, an LLM SDK, Tauri versus Electron, picking a package manager or test runner, framework, ORM, linter, or UI library (toasts), and adopting or replacing a dependency. Tr

  • threejs

    Build and debug Three.js interactive 3D scenes. Use for GLTF/GLB model viewers, cameras, lighting, raycasting, shaders, animation, WebGL/WebGPU rendering, asset loading, scene performance, and GPU resource cleanup. Trigger on '3D model viewer', 'the scene renders black', 'textures leak memory', 'cli

View source on GitHub

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