claude

unreal-kit

Unreal Engine automation: Python API for asset inspection and data extraction; MCP server for live Editor authoring (actors, Blueprints, materials, PIE)

3 on GitHubby Christinav0.17.15MITupdated todaydevelopment
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Plugin unreal-kit from marketplace plugins-kit in kitaekatt/plugins-kit. Commands read from the repo's manifest — today.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (4)

  • fix-up-redirectors

    Use when cleaning up Unreal ObjectRedirector assets in a P4-backed UE project. Do NOT use for non-P4 projects.

  • ue-mcp-server

    Use when automating the Unreal Editor via the MCP server -- spawning actors, authoring graphs, driving PIE. Do NOT use for on-disk asset inspection.

  • ue-python-api

    Use when reading, writing, or extracting Unreal Editor data via Python. Do NOT use for blueprint edits or non-Python Editor work.

  • unreal-domain

    Use when automating Unreal Engine -- reading/writing data, MCP editor control, or redirector cleanup. Do NOT use for C++/Blueprint work.

Hooks (2)

  • UserPromptSubmit

    bash "${CLAUDE_PLUGIN_ROOT}/hooks/userpromptsubmit/ue-console-cmd.sh"

  • PreToolUse

    bash "${CLAUDE_PLUGIN_ROOT}/hooks/pretooluse/check-editor-build-fresh.sh"

View source on GitHub

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