AI 视频工作室
codexAI 短视频导演工作室:总导演、剧本策划、序列分镜、参考资产、多模型提示词、质检与平台发布。从一句话到可生成、可剪辑、可发布的完整方案。
7 skills
专业 Blender 5.2 智能体技能包:22 个 Skill 覆盖建模、雕刻、重拓扑/UV、PBR 材质、贴图烘焙、绑定、动画、性能优化、导出、渲染、昼夜天气、仿真与资产质检。
Plugin blender-agent-skills in leinatorX/looma-marketplace. Commands read from the repo's manifest — today.
blender-addon-developmentWrite Blender 5.2 add-ons as extensions - blender_manifest.toml, operators/panels/menus/property groups/preferences, bpy.props rules after 5.0, undo/redo, modal and timer patterns, gpu drawing (no bgl), bundling Python wheels, CLI validate/build/install, testing headless, extensions platform publish
blender-animationAnimation in Blender 5.2 - slotted/layered actions and the channelbag API, Python keyframing, F-curves, game loops, NLA clips, pose library, mocap/BVH retargeting via constraints, baking control rigs to export skeletons, root motion, per-clip export. Use for any keyframe, action, NLA, mocap, or anim
blender-asset-qaMandatory review gate for any mesh or asset created or edited in Blender. Detects z-fighting (coplanar overlaps), floating/detached parts, inverted or inconsistent normals, non-manifold/open geometry, degenerate faces, duplicate verts, n-gons, unapplied scale, UV problems, bad skin weights, and rend
blender-character-riggingCharacter rigging in Blender 5.2 - Rigify metarig fit/generate, bone naming/roll/collections, DEF/MCH/control layers, IK/FK, robust skinning (heat + proxy fallback), weight-painting rules, correctives, engine game skeletons (Unity, Unreal, Roblox R15), rig validation and deformation stress tests. Us
blender-coreFoundation for any Blender 5.2+ task an agent drives - running bpy via MCP (live) or headless CLI, context overrides, locale-safe node lookup, enum discovery, 5.x API changes, verification. Use first for any Blender, bpy, .blend or 3D-asset request; routes to the specialized blender-* skills.
blender-export-pipelinesExport from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD. Scale/axes, smoothing, tangents, leaf bones, clips, batch export, post-export verification. Use when
blender-facial-shapekeysFacial rigs and shape keys in Blender 5.2 - ARKit 52 blendshapes, visemes for lip-sync, sculpting expressions, splitting symmetric shapes into Left/Right, mirroring, corrective and combination shapes, drivers and control rigs, bone+blendshape hybrids, export to engines (Unity, Unreal, Roblox dynamic
blender-game-optimizationOptimize Blender assets for real-time engines - triangle/material/texture/bone budgets per platform (mobile, Roblox, web, VR, console, PC), LOD chains, decimation modes, mesh cleanup, draw-call reduction (material merging, atlases, trim sheets), instancing, vertex-split costs, collision proxies, tex
blender-geometry-nodesGeometry Nodes in Blender 5.2 - fields, domains, attributes, instancing, zones (simulation/repeat/for-each), closures/bundles, lists, SDF grids, node tools, baking, plus a JSON-to-node-tree builder and socket inspector. Use for scattering, procedural assets/environments, parametric tools and modifie
blender-hardsurface-modelingHard-surface and prop modeling in Blender 5.2 - blockout-to-detail flow, non-destructive modifier stacks (Mirror, Boolean Exact/Manifold, Bevel, Weighted Normal, Smooth by Angle), mid-poly vs subdivision vs high-to-low workflows, shading/custom normals, cylinder segment budgets, edge attributes from
blender-lighting-lookdevLighting, cameras and look-dev in Blender 5.2 - studio 3-point and product lighting, HDRI environments, sun/sky exteriors, interiors, light linking, physically based light units, camera focal lengths/composition/DOF, cyclorama backdrops, looping turntables for asset presentation. Use when presenting
blender-pbr-materialsPhysically based materials in Blender 5.2 - metal/roughness rules, Principled BSDF inputs, color spaces (sRGB vs Non-Color), measured albedo/F0 values, texture-set auto-wiring, ORM channel packing, DirectX vs OpenGL normals, alpha modes, displacement, view transforms (AgX, Khronos PBR Neutral), engi
blender-pipeline-automationAutomate Blender 5.2 at scale - headless CLI flags, batch convert/inventory/run-any-skill-script over folders of .blend/.fbx/.glb/.obj/.usd, sharding, bpy pip module, library linking, path management, render-farm and CI patterns. Use for batch jobs, format conversion, library maintenance and pipelin
blender-renderingRender with Blender 5.2 Cycles/EEVEE/Workbench - quality presets, GPU setup, adaptive sampling, denoising, light paths, color management (AgX, Khronos PBR Neutral, ACES), PNG/EXR/MP4 output, passes, the 5.0 compositor API, CLI and multi-camera batch rendering. Use for any still, animation or turntab
blender-retopology-uvRetopology and UVs in Blender 5.2 - auto retopo (Quadriflow, Decimate, planar), deformation edge flow, seams, unwrap (Angle Based, Minimum Stretch, Smart), pixel-margin packing, texel density measure/set, lightmap UV2, UDIMs, mirrored UVs. Use to turn sculpts/scans/AI meshes into game meshes or prep
blender-scene-setupSet up and audit Blender scenes the way studios do - units and real-world scale, collection layout, naming conventions (SM_/SK_/T_/M_), origins, linking vs appending, library overrides, asset libraries and catalogs, collection exporters, orphan/path cleanup. Use when starting a project, organizing a
blender-sculptingSculpting in Blender 5.2 - base-to-detail workflow, voxel remesh, dyntopo, multires, 5.x brush types, masks/face sets, symmetry, plus headless-safe procedural ops for agents (remesh, symmetrize, multires, inflate, noise detail, smooth) and the sculpt-to-game handoff. Use for organic models, characte
blender-simulationPhysics in Blender 5.2 - rigid bodies (density mass, shapes, bake to keys), classic cloth presets and pinning, new node-based Cloth/Hair Dynamics (XPBD, Collider, effectors), Mantaflow fluids, hair curves, GN simulation zones, headless baking. Use for destruction, drapes, flags, falling objects, liq
blender-texture-bakingBake texture maps in Blender 5.2 Cycles - high-to-low normal maps with cage/extrusion, AO, curvature, ID, thickness, base color/roughness/metallic from procedurals, ORM packing, OpenGL vs DirectX, margins, GPU baking, fixing skewing/waviness/seams. Use when transferring sculpt or high-poly detail to
blender-time-of-dayTime of day and atmosphere in Blender 5.2 - measured sky + sun for dawn, morning, noon, golden hour, sunset, blue hour, overcast, night/moonlight with stars and city glow, exposure balance, height fog from visibility, god rays, Cycles vs EEVEE volumes, compositor grade, stylized moods (cyberpunk neo
blender-weather-fxWeather effects in Blender 5.2 - looping Geometry Nodes rain, snow, dust, ash and embers with ground hits and splashes, wet surfaces, puddles with animated ripples, wall streaks, snow cover (shader + real snow geometry), storm lightning with multi-stroke flashes and bolts, engine-ready weather masks
blender-workflow-recipesEnd-to-end Blender 5.2 playbooks chaining the blender-* skills with QA gates - game props (mid-poly, high-to-low), game characters (sculpt/AI mesh to rigged, animated export), Roblox props/accessories/avatars, AI or downloaded asset cleanup, procedural environments, web/AR assets, product turntables
AI 短视频导演工作室:总导演、剧本策划、序列分镜、参考资产、多模型提示词、质检与平台发布。从一句话到可生成、可剪辑、可发布的完整方案。
7 skills
应急、消防、危化与安全生产领域的内容创作工作室:文章撰写与知识图谱出图两大技能,从选题、调研、成稿、出图到发布文案闭环。
2 skills
由 Google Chrome、Microsoft Edge、Mozilla Firefox 与 MDN 团队联合维护的现代 Web 开发智能体技能包:覆盖 250 项现代 Web 特性、203 个前端实战指南以及 Chrome Manifest V3 扩展开发规范,引导 AI 优先采用现代原生 HTML/CSS/JS API 与轻量化兼容回退方案。
2 skills
归藏网页 PPT 技能:单文件 HTML 横向翻页演示文稿,含 WebGL 背景、演讲者视图、观众屏同步、备注与排练。支持「电子杂志 × 电子墨水」与「瑞士国际主义」两套视觉系统,以及多平台封面与配图生成。
1 skill
归藏产品宣传片技能:用代码制作软件产品宣传片与版本更新片(release notes video、changelog promo)。复用真实业务组件与产品设计语言,配合 GSAP/Three.js 动效、原创配乐和动作音效完成影片,每支片子的视觉手法都从产品本身推导,不套模板。
1 skill
去除文本中的 AI 写作痕迹,让中文表达更自然、像人写的中文 Skill。识别并修复铺垫代替陈述、公式化节奏、拔高与借权威、公式化排版、聊天残留等 31 类典型 AI 写作模式,同时严格保留原文事实、确定程度与作者声音。
1 skill
Create distinctive, production-grade frontend interfaces with high design quality. Generates creative, polished code that avoids generic AI aesthetics.
1 skill
Editorial diagrams in your brand, as self-contained HTML and SVG. Architecture, flowcharts, sequence, state machines, ER and database schemas, timelines, swimlanes, org charts, Gantt, Wardley maps, user journeys, service blueprints, UML class, lifecycle phase maps, and charts from bar, line and scatter to Sankey, treemap and heatmap, plus many more. Redraws draw.io, Mermaid, Excalidraw and PlantUML files. Exports SVG and PNG.
1 skill · 7 commands
53 marketing skills for technical marketers and founders: CRO, copywriting, cold email, prospecting, SEO, AI SEO, paid ads, SMS, ad creative, video production, image generation, co-marketing, churn prevention, pricing, referrals, revenue operations, sales enablement, customer research, site architecture, comprehensive AARRR-structured marketing plans, public relations and earned media, offer design, event marketing and webinars, and more
53 skills
Harness Adobe's creative AI-powered tools to edit images, automate design workflows, and bring creative visions to life — from background removal to vectorization and professional retouching.
26 skills · 1 MCP server
Create production-ready, editable PowerPoint decks through a spec-first, coordinate-explicit workflow with read-only reference analysis and quality gates.
5 skills · 1 agent
Brings together Adobe Creative Cloud tools for images, vectors, design, and video. Edit multiple assets at once, adapt for different platforms, and complete multi-step creative workflows for polished results.
26 skills · 1 MCP server
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