claude

lihfolk

Full Roblox game studio for Claude Code: knowledge, references, systems, agents and hooks.

74 on GitHubby LihFolkv2.5.0updated 14 days ago
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Plugin lihfolk from marketplace lihfolk in lihfolk-cy/v2-vault. Commands read from the repo's manifest — 12 days ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (22)

  • council-method

    LihFolk Council: blind multi-agent verdict for high-stakes Roblox decisions, ship-readiness, "be objective", "second opinion". Not for routine coding.

  • lihfolk-assets

    Find and import assets from the local LihFolk Asset Pack (models, materials, skies, animations, VFX). Use for "LihFolk asset", "what assets do we have".

  • lihfolk-figma

    Figma frame to Roblox ScreenGui (Figma MCP or exported JSON), variables to theme tokens. Use for "Figma", "turn this design into Roblox UI".

  • lihfolk-sfx

    LihFolk combat and UI sounds (licensed only, pooled layered module). Use for "sfx", hit/swing/footstep/UI click sounds, repetitive or late-feeling hits.

  • lihfolk-systems

    Install ready-made LihFolk modules as-is (data, net, currency, shop, receipts, inventory, eggs, codes, daily, rebirth, quests, leaderboard). Custom systems: roblox-system-builder.

  • lihfolk-tutorial

    Roblox tutorials and onboarding (FTUE) that keep new players: first 60 s, guide arrows, stuck hints, skip/resume, funnels. Use when new players leave early or "don''t know what to do".

  • lihfolk-ui

    LihFolk house menu kit (cartoon/simulator shop, codes, rebirth, settings, daily, HUD). Only when the LihFolk UI style is asked for; other UI: roblox-ui-builder.

  • lihfolk-vfx

    LihFolk VFX: slashes, impacts, projectiles, auras, AoE telegraphs, shields, beams, heals, teleports, level-up, camera shake, hit-stop. Use for "slash effect", "ability VFX".

  • lihfolk-worldbuilding

    Build Roblox maps, levels, towns, dungeons, lobbies, obby areas and terrain that read as designed. Use for "build a map", map feels empty/cluttered, floating props.

  • lihfolk

    LihFolk Roblox knowledge router (1,300+ notes; "check the vault"). Use before non-trivial Roblox work: Luau, Studio, remotes, data, UI, building, VFX, animation, design, money, performance, security, publishing.

  • quality-score

    Score generated models, animations, UI, systems, worlds or VFX 0-10 on LihFolk rubrics (min 8.5), only when a score is asked for or for asset-pipeline work.

  • roblox-anti-exploit-review

    Anti-cheat and exploit audit (threat model, server checks, enforcement). Use for "are we exploitable", duped items, before shipping remotes, trading or purchases.

  • roblox-asset-import

    Import FBX/GLB/OBJ, rigs and PBR textures at correct scale, pivot, collision and budget. Use for "import this model", wrong size, bad pivot, too many tris.

  • roblox-blender-modeling

    Roblox-ready Blender models with a quality gate (symmetry, budgets, export). Use whenever a prop, weapon, building, creature or kit is modelled, fixed or exported.

  • roblox-datastore-safety

    Player data that never loses or dupes (session locks, retries, autosave, BindToClose, migrations). Use for DataStores, data loss, rollback, duped items.

  • roblox-debugging

    Debugging method (reproduce, isolate, bisect, verify) for Luau errors, desync, races, physics ownership, live-only bugs. Use on "broken", errors, infinite yield, rubber-banding.

  • roblox-monetization-compliance

    Game passes, dev products, ProcessReceipt, prices, eggs and luck boosts under 2026 odds rules. Use when adding or auditing purchases, or "paid and got nothing".

  • roblox-performance-audit

    Measured performance fixes (MicroProfiler, memory, network, mobile budgets). Use for lag, low fps, spikes, growing memory, phone crashes.

  • roblox-secure-remotes

    Server-authoritative RemoteEvents/RemoteFunctions with validation and rate limits. Use when adding or reviewing remotes, or "can this be exploited".

  • roblox-system-builder

    Build a custom gameplay system end to end (rounds, combat, trading, progression): config, server, client, remotes, saving, UI, tests. Ready-made modules: lihfolk-systems.

  • roblox-trend-game

    Plan, build and run fast trend games (Steal/Grow a ___, collect-upgrade-steal) under 2026 Roblox rules, with live ops.

  • roblox-ui-builder

    Responsive Roblox UI build and review (layout, safe areas, motion, accessibility) for any ScreenGui, HUD or menu, or "UI broken on phone". House style: lihfolk-ui.

Slash commands (6)

  • /lihfolk:assets

    Find a LihFolk Asset Pack model, material, sky, animation or VFX, or set where the pack lives

  • /lihfolk:audit

    Audit a Roblox project''s Luau: checker on every file, then a ranked security, data, exploit and performance fix list

  • /lihfolk:council

    Run the LihFolk Council: blind multi-agent verdict on a Roblox question or built work (standard/full for bigger tiers)

  • /lihfolk:learn

    Distill the quality ledger (.lihfolk/ledger.jsonl) into recipes so first drafts score higher

  • /lihfolk:new-system

    Install and wire a ready-made LihFolk system (shop, inventory, eggs, codes, daily, rebirth, quests, leaderboard, data), then score it

  • /lihfolk:trend-game

    Plan and build a fast trend Roblox game (collect-upgrade-steal) with a twist, under 2026 Roblox rules

Subagents (3)

  • council-chair

    LihFolk Council chair: merges anonymized member answers into one verdict with dissent. Spawned by council-method only.

  • council-member

    One blind LihFolk Council seat with an assigned lens. Spawned by council-method only.

  • lihfolk-lookup

    Fast LihFolk vault lookup: Roblox question in, key facts, limits and gotchas with note titles out. Use instead of reading vault notes yourself.

Hooks (1)

  • PostToolUse

    echo `# <#` >/dev/null; sh "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/lihfolk-check.sh"; exit $? #> >$null; powershell -NoProfile -NonInteractive -ExecutionPolicy Bypass -File "${CLAUDE_PLUGIN_ROOT}/hooks/s

View source on GitHub

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