agent-memory
claudecodexEvidence-backed Obsidian agent memory: recall, session logs, conditional concepts, TIL, rule review, and maintenance.
6 skills
Mobile-web game planning, player flows, HUDs, game feel, optional Figma UI, FSD/ECS Three.js greybox prototypes, lint-gated pixel sprite animation, lifelike cat behavior with a trace check, and three.js pixel-art dioramas with a draw-call budget.
Plugin game-interface-design from marketplace my-vibe-coding-helper in lodado/shareds. Commands read from the repo's manifest — yesterday.
game-interface-designEntry point for mobile-web game work: routes game planning and optional Figma game UI to reference-driven-game-design, explicit build, prototype, or existing game web UI polish requests to threejs-game-wireframe, pixel-art sprite animation (도트, 스프라이트) to pixel-sprite-animation, cat behavior and inte
lifelike-cat-motionMake a 2D or 2.5D cat character move and react like a real cat (고양이 동작, 몸짓, 쓰다듬기·장난감·놀람 반응): a behavior model of mood, states and body-language channels built from real-cat photo and video references, timing for idle life, gaits and a limb skeleton with a gait solver, grooming, stretching, stalking
pixel-art-dioramaBuild, tune or review a three.js scene that renders as pixel art (도트 디오라마, 픽셀아트 3D): a low-res render target with depth outlines, Bayer dither and palette quantization, a toon ramp, an orthographic camera at 31° snapped to the texel grid and turned in 90° steps, camera-side cutaways, optionally a he
pixel-sprite-animationMake, retime or review a dynamic pixel-art sprite animation (도트, 픽셀아트, 스프라이트 애니메이션) through a deterministic harness: a JSON sprite spec built from a base frame plus diffs, gated by lint rules for palette, silhouette, phases, timing, smear, hit feel and source licenses, then checked on a contact shee
reference-driven-game-designDesign mobile-web games from core play decisions through optional level/progression design, player journeys, HUDs, game feel, business hypotheses and a testable implementation handoff. Optionally produce editable Figma game UI. Use for casual/merge/stack/arcade game planning; not general product UI,
threejs-game-wireframeImplement a local Three.js game prototype or refine its web UI directly in code using inspected references, semantic tokens, and browser critique. Supports layout, flow, or playable greybox with headless ECS in an FSD page slice. Use for explicit game build or web UI polish requests, or a read-only
Evidence-backed Obsidian agent memory: recall, session logs, conditional concepts, TIL, rule review, and maintenance.
6 skills
Six-step frontend behavior work: a 7-axis spec, a Bend proof, generated fast-check conformance tests, RED, GREEN and one review.
2 skills · hooks
Frontend and backend developer subagents that place code by FSD, separate UI from business logic, and build backends in three layers with Clean Architecture and DDD.
2 agents
Bounded node-and-edge orchestration for native agents, tools, joins, retries, and human gates.
1 skill
Evidence-first app research: gated device exploration, a screen and transition graph, and feature and policy claims bound to evidence.
1 skill
Figma-first product and landing design from internal assets, structured templates, and verified references.
1 skill
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Build powerful, stateful CLI interfaces for any GUI application using the cli-anything harness methodology.
5 commands
Automates browser interactions for web testing, form filling, screenshots, and data extraction
12 skills
Use Alibaba Open Code Review from local Codex.
2 skills
Claude Code skill for creating and presenting Slidev slidedecks
1 skill
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