claudecodex

game-interface-design

Mobile-web game planning, player flows, HUDs, game feel, optional Figma UI, FSD/ECS Three.js greybox prototypes, lint-gated pixel sprite animation, lifelike cat behavior with a trace check, and three.js pixel-art dioramas with a draw-call budget.

0 on GitHubby lodadov0.7.0MITupdated yesterdaydevelopment
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Plugin game-interface-design from marketplace my-vibe-coding-helper in lodado/shareds. Commands read from the repo's manifest — yesterday.

What it installs

Skills (6)

  • game-interface-design

    Entry point for mobile-web game work: routes game planning and optional Figma game UI to reference-driven-game-design, explicit build, prototype, or existing game web UI polish requests to threejs-game-wireframe, pixel-art sprite animation (도트, 스프라이트) to pixel-sprite-animation, cat behavior and inte

  • lifelike-cat-motion

    Make a 2D or 2.5D cat character move and react like a real cat (고양이 동작, 몸짓, 쓰다듬기·장난감·놀람 반응): a behavior model of mood, states and body-language channels built from real-cat photo and video references, timing for idle life, gaits and a limb skeleton with a gait solver, grooming, stretching, stalking

  • pixel-art-diorama

    Build, tune or review a three.js scene that renders as pixel art (도트 디오라마, 픽셀아트 3D): a low-res render target with depth outlines, Bayer dither and palette quantization, a toon ramp, an orthographic camera at 31° snapped to the texel grid and turned in 90° steps, camera-side cutaways, optionally a he

  • pixel-sprite-animation

    Make, retime or review a dynamic pixel-art sprite animation (도트, 픽셀아트, 스프라이트 애니메이션) through a deterministic harness: a JSON sprite spec built from a base frame plus diffs, gated by lint rules for palette, silhouette, phases, timing, smear, hit feel and source licenses, then checked on a contact shee

  • reference-driven-game-design

    Design mobile-web games from core play decisions through optional level/progression design, player journeys, HUDs, game feel, business hypotheses and a testable implementation handoff. Optionally produce editable Figma game UI. Use for casual/merge/stack/arcade game planning; not general product UI,

  • threejs-game-wireframe

    Implement a local Three.js game prototype or refine its web UI directly in code using inspected references, semantic tokens, and browser critique. Supports layout, flow, or playable greybox with headless ECS in an FSD page slice. Use for explicit game build or web UI polish requests, or a read-only

View source on GitHub

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