codex

svg-master

Visual engineering skills with executable recipes and local QA.

0 on GitHubby ludodelotv0.1.0updated 1 month agoDeveloper Tools

Plugin svg-master in ludodelot/svg_master. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (9)

  • data-visualization

    Choose, build and validate charts or dashboards from data. Use when the task involves analytical encoding, uncertainty, monitoring, comparisons or narrative claims about data.

  • diagrams

    Create readable software, process and network diagrams. Use for flowcharts, architecture diagrams, node-link graphs, state machines and diagram-as-code.

  • generative-art

    Create reproducible generative graphics and simulations. Use for seeded procedural art, flow fields, particles or visual experiments.

  • maps

    Build geospatial and cartographic graphics with appropriate projections and accessible alternatives. Use when location itself is evidence or an interaction surface.

  • motion-design

    Design purposeful SVG and web motion with timelines, states and reduced-motion behavior. Use for animated graphics, transitions, micro-interactions or motion export planning.

  • scene-3d

    Build meaningful browser 3D scenes and GPU visualizations. Use when depth, camera interaction, spatial relationships or GPU-scale rendering are essential.

  • scrollytelling

    Create responsive visual stories whose chapters change a graphic. Use for editorial narratives, sticky graphics, scroll-driven state and annotated explainers.

  • svg-engineering

    Build editable, responsive and accessible SVG graphics and vector exports. Use for diagrams, illustrations, icons, SVG animation or SVG-owned chart layers.

  • svg-master

    Route visual engineering work across SVG, motion, data visualization, diagrams, maps, generative graphics, 3D and visual stories. Use for mixed visual tasks or when choosing the right specialist and renderer.

View source on GitHub

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