claude

game-juice

Three evergreen skills: juice-scan (audit and report), juice-apply (implement a suggestion), juice-principles (knowledge base and lenses)

1 on GitHubby Mark Rogersv1.3.5MITupdated 2 days ago
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Plugin game-juice from marketplace game-juice in m4bwav/game-juice. Commands read from the repo's manifest — 2 days ago.

What it installs

Skills (3)

  • juice-apply

    Implement a game-juice suggestion in the user's game code: hit-stop, trauma screen shake, camera kick, squash and stretch, UI press and score tweens, pickup pops, pitch-varied sound, hit flashes, pooled particles, coyote time, jump buffering, death and transition beats. Every change goes behind a se

  • juice-principles

    The game-juice knowledge base: why feedback and polish make interaction feel good (screen shake, hit-stop, squash and stretch, easing, camera kick, layered and pitch-varied sound, responsive UI, haptics, coyote time, input buffering) and when it becomes noise. Holds 27 medium-independent principles

  • juice-scan

    Audit a game's code for juice and game feel; write a prioritized report. Detects the engine (Unity, Godot, Roblox, web, Pygame, LOVE, Unreal), maps the feel moments (input, jump, attack, hit, death, pickup, score, menus, transitions, camera, audio), checks each one's feedback (visual, motion, camera

View source on GitHub

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